reduces 40->32
but reduces use in context from 7680->6144.
Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Alex Deucher alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
*/
GLboolean Layered;
+ /**
+ * GL_TRUE if the state of this image unit is valid and access from
+ * the shader is allowed. Otherwise loads from this unit should
+ * return zero and stores should have no effect.
+ */
+ GLboolean _Valid;
+
/**
* Layer of the texture object bound to this unit, or zero if the
* whole level is bound.
*/
mesa_format _ActualFormat;
- /**
- * GL_TRUE if the state of this image unit is valid and access from
- * the shader is allowed. Otherwise loads from this unit should
- * return zero and stores should have no effect.
- */
- GLboolean _Valid;
};
/**