intel_prepare_render(brw);
- /* This workaround has to happen outside of brw_upload_state() because it
- * may flush the batchbuffer for a blit, affecting the state flags.
+ /* This workaround has to happen outside of brw_upload_render_state()
+ * because it may flush the batchbuffer for a blit, affecting the state
+ * flags.
*/
brw_workaround_depthstencil_alignment(brw, 0);
*/
if (brw->state.dirty.brw) {
brw->no_batch_wrap = true;
- brw_upload_state(brw);
+ brw_upload_render_state(brw);
}
brw_emit_prim(brw, &prims[i], brw->primitive);
/***********************************************************************
* brw_state.c
*/
-void brw_upload_state(struct brw_context *brw);
+void brw_upload_render_state(struct brw_context *brw);
void brw_clear_dirty_bits(struct brw_context *brw);
void brw_init_state(struct brw_context *brw);
void brw_destroy_state(struct brw_context *brw);
/***********************************************************************
* Emit all state:
*/
-void brw_upload_state(struct brw_context *brw)
+void brw_upload_render_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct brw_state_flags *state = &brw->state.dirty;
/**
* Clear dirty bits to account for the fact that the state emitted by
- * brw_upload_state() has been committed to the hardware. This is a separate
- * call from brw_upload_state() because it's possible that after the call to
- * brw_upload_state(), we will discover that we've run out of aperture space,
- * and need to rewind the batch buffer to the state it had before the
- * brw_upload_state() call.
+ * brw_upload_render_state() has been committed to the hardware. This is a
+ * separate call from brw_upload_render_state() because it's possible that
+ * after the call to brw_upload_render_state(), we will discover that we've
+ * run out of aperture space, and need to rewind the batch buffer to the state
+ * it had before the brw_upload_render_state() call.
*/
void
brw_clear_dirty_bits(struct brw_context *brw)