}
}
+/* Border color layout is diff from a4xx/a5xx.. if it turns out to be
+ * the same as a6xx then move this somewhere common ;-)
+ *
+ * Entry layout looks like (total size, 0x60 bytes):
+ *
+ * offset | description
+ * -------+-------------
+ * 0x00 | fp32[0]
+ * | fp32[1]
+ * | fp32[2]
+ * | fp32[3]
+ * 0x10 | uint16[0]
+ * | uint16[1]
+ * | uint16[2]
+ * | uint16[3]
+ * 0x18 | int16[0]
+ * | int16[1]
+ * | int16[2]
+ * | int16[3]
+ * 0x20 | fp16[0]
+ * | fp16[1]
+ * | fp16[2]
+ * | fp16[3]
+ * 0x28 | ?? maybe padding ??
+ * 0x30 | uint8[0]
+ * | uint8[1]
+ * | uint8[2]
+ * | uint8[3]
+ * 0x34 | int8[0]
+ * | int8[1]
+ * | int8[2]
+ * | int8[3]
+ * 0x38 | ?? maybe padding ??
+ *
+ * Some uncertainty, because not clear that this actually works properly
+ * with blob, so who knows..
+ */
+
+struct PACKED bcolor_entry {
+ uint32_t fp32[4];
+ uint16_t ui16[4];
+ int16_t si16[4];
+ uint16_t fp16[4];
+ uint8_t __pad0[8];
+ uint8_t ui8[4];
+ int8_t si8[4];
+ uint8_t __pad1[40];
+};
+
+#define FD5_BORDER_COLOR_SIZE 0x60
+#define FD5_BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * FD5_BORDER_COLOR_SIZE)
+#define FD5_BORDER_COLOR_OFFSET 8 /* TODO probably should be dynamic */
+
+static void
+setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entries)
+{
+ unsigned i, j;
+
+ debug_assert(tex->num_samplers < FD5_BORDER_COLOR_OFFSET); // TODO
+
+ for (i = 0; i < tex->num_samplers; i++) {
+ struct bcolor_entry *e = &entries[i];
+ struct pipe_sampler_state *sampler = tex->samplers[i];
+ union pipe_color_union *bc;
+
+ if (!sampler)
+ continue;
+
+ bc = &sampler->border_color;
+
+ /*
+ * XXX HACK ALERT XXX
+ *
+ * The border colors need to be swizzled in a particular
+ * format-dependent order. Even though samplers don't know about
+ * formats, we can assume that with a GL state tracker, there's a
+ * 1:1 correspondence between sampler and texture. Take advantage
+ * of that knowledge.
+ */
+ if ((i >= tex->num_textures) || !tex->textures[i])
+ continue;
+
+ const struct util_format_description *desc =
+ util_format_description(tex->textures[i]->format);
+
+ for (j = 0; j < 4; j++) {
+ int c = desc->swizzle[j];
+
+ if (c >= 4)
+ continue;
+
+ if (desc->channel[c].pure_integer) {
+ float f = bc->i[c];
+
+ e->fp32[j] = fui(f);
+ e->fp16[j] = util_float_to_half(f);
+ e->ui16[j] = bc->ui[c];
+ e->si16[j] = bc->i[c];
+ e->ui8[j] = bc->ui[c];
+ e->si8[j] = bc->i[c];
+ } else {
+ float f = bc->f[c];
+
+ e->fp32[j] = fui(f);
+ e->fp16[j] = util_float_to_half(f);
+ e->ui16[j] = f * 65535.0;
+ e->si16[j] = f * 32767.5;
+ e->ui8[j] = f * 255.0;
+ e->si8[j] = f * 128.0;
+ }
+ }
+
+#ifdef DEBUG
+ memset(&e->__pad0, 0, sizeof(e->__pad0));
+ memset(&e->__pad1, 0, sizeof(e->__pad1));
+#endif
+ }
+}
+
static void
+emit_border_color(struct fd_context *ctx, struct fd_ringbuffer *ring)
+{
+ struct fd5_context *fd5_ctx = fd5_context(ctx);
+ struct bcolor_entry *entries;
+ unsigned off;
+ void *ptr;
+
+ STATIC_ASSERT(sizeof(struct bcolor_entry) == FD5_BORDER_COLOR_SIZE);
+
+ u_upload_alloc(fd5_ctx->border_color_uploader,
+ 0, FD5_BORDER_COLOR_UPLOAD_SIZE,
+ FD5_BORDER_COLOR_UPLOAD_SIZE, &off,
+ &fd5_ctx->border_color_buf,
+ &ptr);
+
+ entries = ptr;
+
+ setup_border_colors(&ctx->verttex, &entries[0]);
+ setup_border_colors(&ctx->fragtex, &entries[ctx->verttex.num_samplers]);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_TP_BORDER_COLOR_BASE_ADDR_LO, 2);
+ OUT_RELOC(ring, fd_resource(fd5_ctx->border_color_buf)->bo, off, 0, 0);
+
+ u_upload_unmap(fd5_ctx->border_color_uploader);
+}
+
+static bool
emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
enum adreno_state_block sb, struct fd_texture_stateobj *tex)
{
+ bool needs_border = false;
+ unsigned bcolor_offset = (sb == SB_FRAG_TEX) ? ctx->verttex.num_samplers : 0;
unsigned i;
if (tex->num_samplers > 0) {
&dummy_sampler;
OUT_RING(ring, sampler->texsamp0);
OUT_RING(ring, sampler->texsamp1);
- OUT_RING(ring, sampler->texsamp2);
+ OUT_RING(ring, sampler->texsamp2 |
+ A5XX_TEX_SAMP_2_BCOLOR_OFFSET(bcolor_offset));
OUT_RING(ring, sampler->texsamp3);
+
+ needs_border |= sampler->needs_border;
}
}
OUT_RING(ring, view->texconst11);
}
}
+
+ return needs_border;
}
void
const struct ir3_shader_variant *vp = fd5_emit_get_vp(emit);
const struct ir3_shader_variant *fp = fd5_emit_get_fp(emit);
uint32_t dirty = emit->dirty;
+ bool needs_border = false;
emit_marker5(ring, 5);
if (dirty & FD_DIRTY_VERTTEX) {
if (vp->has_samp) {
- emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
+ needs_border |= emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
OUT_PKT4(ring, REG_A5XX_TPL1_VS_TEX_COUNT, 1);
OUT_RING(ring, ctx->verttex.num_textures);
} else {
if (dirty & FD_DIRTY_FRAGTEX) {
if (fp->has_samp) {
- emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
+ needs_border |= emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
OUT_PKT4(ring, REG_A5XX_TPL1_FS_TEX_COUNT, 1);
OUT_RING(ring, ctx->fragtex.num_textures);
} else {
}
}
+ if (needs_border)
+ emit_border_color(ctx, ring);
+
ctx->dirty &= ~dirty;
}