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mesa: added cases for texture array targets
author
Brian Paul
<brianp@vmware.com>
Fri, 26 Feb 2010 02:04:21 +0000
(19:04 -0700)
committer
Brian Paul
<brianp@vmware.com>
Fri, 26 Feb 2010 03:11:54 +0000
(20:11 -0700)
src/mesa/shader/prog_print.c
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diff --git
a/src/mesa/shader/prog_print.c
b/src/mesa/shader/prog_print.c
index 765aa003b769f5f435dd8c37a899c697ce6a9dee..f66c240ce783df6448be7d24586d28a7369369e8 100644
(file)
--- a/
src/mesa/shader/prog_print.c
+++ b/
src/mesa/shader/prog_print.c
@@
-649,6
+649,8
@@
_mesa_fprint_instruction_opt(FILE *f,
case TEXTURE_3D_INDEX: fprintf(f, "3D"); break;
case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break;
case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break;
+ case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break;
+ case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break;
default:
;
}