#include "brw_defines.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
+#include "main/framebuffer.h"
static void
gen6_upload_scissor_state(struct brw_context *brw)
uint32_t scissor_state_offset;
scissor = brw_state_batch(brw, AUB_TRACE_SCISSOR_STATE,
- sizeof(*scissor), 32, &scissor_state_offset);
+ sizeof(*scissor) * ctx->Const.MaxViewports, 32,
+ &scissor_state_offset);
/* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
* Note that the hardware's coordinates are inclusive, while Mesa's min is
* inclusive but max is exclusive.
*/
- if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
- ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
- /* If the scissor was out of bounds and got clamped to 0
- * width/height at the bounds, the subtraction of 1 from
- * maximums could produce a negative number and thus not clip
- * anything. Instead, just provide a min > max scissor inside
- * the bounds, which produces the expected no rendering.
- */
- scissor->xmin = 1;
- scissor->xmax = 0;
- scissor->ymin = 1;
- scissor->ymax = 0;
- } else if (render_to_fbo) {
- /* texmemory: Y=0=bottom */
- scissor->xmin = ctx->DrawBuffer->_Xmin;
- scissor->xmax = ctx->DrawBuffer->_Xmax - 1;
- scissor->ymin = ctx->DrawBuffer->_Ymin;
- scissor->ymax = ctx->DrawBuffer->_Ymax - 1;
- }
- else {
- /* memory: Y=0=top */
- scissor->xmin = ctx->DrawBuffer->_Xmin;
- scissor->xmax = ctx->DrawBuffer->_Xmax - 1;
- scissor->ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
- scissor->ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
- }
+ for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
+ int bbox[4];
+ _mesa_scissor_bounding_box(ctx, ctx->DrawBuffer, i, bbox);
+
+ if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {
+ /* If the scissor was out of bounds and got clamped to 0 width/height
+ * at the bounds, the subtraction of 1 from maximums could produce a
+ * negative number and thus not clip anything. Instead, just provide
+ * a min > max scissor inside the bounds, which produces the expected
+ * no rendering.
+ */
+ scissor[i].xmin = 1;
+ scissor[i].xmax = 0;
+ scissor[i].ymin = 1;
+ scissor[i].ymax = 0;
+ } else if (render_to_fbo) {
+ /* texmemory: Y=0=bottom */
+ scissor[i].xmin = bbox[0];
+ scissor[i].xmax = bbox[1] - 1;
+ scissor[i].ymin = bbox[2];
+ scissor[i].ymax = bbox[3] - 1;
+ }
+ else {
+ /* memory: Y=0=top */
+ scissor[i].xmin = bbox[0];
+ scissor[i].xmax = bbox[1] - 1;
+ scissor[i].ymin = ctx->DrawBuffer->Height - bbox[3];
+ scissor[i].ymax = ctx->DrawBuffer->Height - bbox[2] - 1;
+ }
+ }
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SCISSOR_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(scissor_state_offset);