static ALWAYS_INLINE void
bind_buffer_range(GLenum target, GLuint index, GLuint buffer, GLintptr offset,
- GLsizeiptr size)
+ GLsizeiptr size, bool no_error)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
&bufObj, "glBindBufferRange"))
return;
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferRange(invalid buffer=%u)", buffer);
- return;
- }
-
- if (buffer != 0) {
- if (size <= 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
- (int) size);
+ if (no_error) {
+ switch (target) {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
+ index, bufObj, offset, size);
return;
+ case GL_UNIFORM_BUFFER:
+ bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
+ return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset,
+ size);
+ return;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ bind_atomic_buffer(ctx, index, bufObj, offset, size);
+ return;
+ default:
+ unreachable("invalid BindBufferRange target with KHR_no_error");
}
- }
-
- switch (target) {
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- if (!_mesa_validate_buffer_range_xfb(ctx,
- ctx->TransformFeedback.CurrentObject,
- index, bufObj, offset, size,
- false))
+ } else {
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferRange(invalid buffer=%u)", buffer);
return;
+ }
- _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
- index, bufObj, offset, size);
- return;
- case GL_UNIFORM_BUFFER:
- bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset, size);
- return;
- case GL_SHADER_STORAGE_BUFFER:
- bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj, offset,
- size);
- return;
- case GL_ATOMIC_COUNTER_BUFFER:
- bind_atomic_buffer_err(ctx, index, bufObj, offset, size,
- "glBindBufferRange");
- return;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
- return;
+ if (buffer != 0) {
+ if (size <= 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
+ (int) size);
+ return;
+ }
+ }
+
+ switch (target) {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (!_mesa_validate_buffer_range_xfb(ctx,
+ ctx->TransformFeedback.CurrentObject,
+ index, bufObj, offset, size,
+ false))
+ return;
+
+ _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
+ index, bufObj, offset, size);
+ return;
+ case GL_UNIFORM_BUFFER:
+ bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset,
+ size);
+ return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj,
+ offset, size);
+ return;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ bind_atomic_buffer_err(ctx, index, bufObj, offset, size,
+ "glBindBufferRange");
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
+ return;
+ }
}
}
+void GLAPIENTRY
+_mesa_BindBufferRange_no_error(GLenum target, GLuint index, GLuint buffer,
+ GLintptr offset, GLsizeiptr size)
+{
+ bind_buffer_range(target, index, buffer, offset, size, true);
+}
+
void GLAPIENTRY
_mesa_BindBufferRange(GLenum target, GLuint index,
GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- bind_buffer_range(target, index, buffer, offset, size);
+ bind_buffer_range(target, index, buffer, offset, size, false);
}
void GLAPIENTRY