rgba[3] = 0xff; \
} while (0)
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_4444(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 8) & 0xf) * 0x11; \
+ rgba[1] = ((p >> 4) & 0xf) * 0x11; \
+ rgba[2] = ((p >> 0) & 0xf) * 0x11; \
+ rgba[3] = ((p >> 12) & 0xf) * 0x11; \
+ } while (0)
+
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_1555(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = ((p >> 15) & 0x1) * 0xff; \
+ } while (0)
+
#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
/**
**************************************************************************/
#include "glapi/glapi.h"
+#include "main/texformat.h"
#include "i830_context.h"
#include "i830_reg.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
#include "intel_tris.h"
+#include "intel_fbo.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
{
struct i830_context *i830 = i830_context(&intel->ctx);
GLcontext *ctx = &intel->ctx;
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
ASSERT(state == &i830->state || state == &i830->meta);
*/
value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */
-
- if (color_region && color_region->cpp == 4) {
- value |= DV_PF_8888;
- }
- else {
- value |= DV_PF_565;
+
+ if (irb != NULL) {
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ value |= DV_PF_8888;
+ break;
+ case MESA_FORMAT_RGB565:
+ value |= DV_PF_565;
+ break;
+ case MESA_FORMAT_ARGB1555:
+ value |= DV_PF_1555;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ value |= DV_PF_4444;
+ break;
+ default:
+ _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
+ irb->texformat->MesaFormat);
+ }
}
+
if (depth_region && depth_region->cpp == 4) {
value |= DEPTH_FRMT_24_FIXED_8_OTHER;
}
#include "main/imports.h"
#include "main/macros.h"
#include "main/colormac.h"
+#include "main/texformat.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
#include "intel_tex.h"
#include "intel_regions.h"
#include "intel_tris.h"
+#include "intel_fbo.h"
#include "i915_reg.h"
#include "i915_context.h"
{
struct i915_context *i915 = i915_context(&intel->ctx);
GLcontext *ctx = &intel->ctx;
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
ASSERT(state == &i915->state || state == &i915->meta);
value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
- if (color_region && color_region->cpp == 4) {
- value |= DV_PF_8888;
- }
- else {
- value |= (DITHER_FULL_ALWAYS | DV_PF_565);
+ if (irb != NULL) {
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ value |= DV_PF_8888;
+ break;
+ case MESA_FORMAT_RGB565:
+ value |= DV_PF_565 | DITHER_FULL_ALWAYS;
+ break;
+ case MESA_FORMAT_ARGB1555:
+ value |= DV_PF_1555 | DITHER_FULL_ALWAYS;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ value |= DV_PF_4444 | DITHER_FULL_ALWAYS;
+ break;
+ default:
+ _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
+ irb->texformat->MesaFormat);
+ }
}
+
if (depth_region && depth_region->cpp == 4) {
value |= DEPTH_FRMT_24_FIXED_8_OTHER;
}
#include "intel_mipmap_tree.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
-
+#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
* usable for further buffers when doing ARB_draw_buffer support.
*/
static void
-brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
- unsigned int unit, GLboolean cached)
+brw_update_renderbuffer_surface(struct brw_context *brw,
+ struct gl_renderbuffer *rb,
+ unsigned int unit, GLboolean cached)
{
GLcontext *ctx = &brw->intel.ctx;
dri_bo *region_bo = NULL;
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ struct intel_region *region = irb ? irb->region : NULL;
struct {
unsigned int surface_type;
unsigned int surface_format;
- unsigned int width, height, cpp;
+ unsigned int width, height, pitch, cpp;
GLubyte color_mask[4];
GLboolean color_blend;
uint32_t tiling;
region_bo = region->buffer;
key.surface_type = BRW_SURFACE_2D;
- if (region->cpp == 4)
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- else
+ break;
+ case MESA_FORMAT_RGB565:
key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
+ break;
+ case MESA_FORMAT_ARGB1555:
+ key.surface_format = BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
+ break;
+ default:
+ _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
+ irb->texformat->MesaFormat);
+ }
key.tiling = region->tiling;
- key.width = region->pitch; /* XXX: not really! */
- key.height = region->height;
+ key.width = rb->Width;
+ key.height = rb->Height;
+ key.pitch = region->pitch;
key.cpp = region->cpp;
} else {
key.surface_type = BRW_SURFACE_NULL;
surf.ss2.width = key.width - 1;
surf.ss2.height = key.height - 1;
brw_set_surface_tiling(&surf, key.tiling);
- surf.ss3.pitch = (key.width * key.cpp) - 1;
+ surf.ss3.pitch = (key.pitch * key.cpp) - 1;
/* _NEW_COLOR */
surf.ss0.color_blend = key.color_blend;
GLuint i;
int old_nr_surfaces;
+ /* _NEW_BUFFERS */
/* Update surfaces for drawing buffers */
- if (brw->state.nr_color_regions > 1) {
- for (i = 0; i < brw->state.nr_color_regions; i++) {
- brw_update_region_surface(brw, brw->state.color_regions[i], i,
- GL_FALSE);
+ if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ brw_update_renderbuffer_surface(brw,
+ ctx->DrawBuffer->_ColorDrawBuffers[i],
+ i,
+ GL_FALSE);
}
} else {
- brw_update_region_surface(brw, brw->state.color_regions[0], 0, GL_TRUE);
+ brw_update_renderbuffer_surface(brw, NULL, 0, GL_TRUE);
}
old_nr_surfaces = brw->wm.nr_surfaces;
#include "main/mtypes.h"
#include "main/context.h"
#include "main/enums.h"
+#include "main/texformat.h"
+#include "main/colormac.h"
#include "intel_blit.h"
#include "intel_buffers.h"
const GLbitfield bufBit = 1 << buf;
if ((clearMask & bufBit) && !(bufBit & skipBuffers)) {
/* OK, clear this renderbuffer */
- struct intel_region *irb_region =
- intel_get_rb_region(fb, buf);
+ struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, buf);
dri_bo *write_buffer =
- intel_region_buffer(intel, irb_region,
+ intel_region_buffer(intel, irb->region,
all ? INTEL_WRITE_FULL :
INTEL_WRITE_PART);
GLint pitch, cpp;
GLuint BR13, CMD;
- ASSERT(irb_region);
-
- pitch = irb_region->pitch;
- cpp = irb_region->cpp;
+ pitch = irb->region->pitch;
+ cpp = irb->region->cpp;
DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
__FUNCTION__,
- irb_region->buffer, (pitch * cpp),
- irb_region->draw_offset,
+ irb->region->buffer, (pitch * cpp),
+ irb->region->draw_offset,
b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1);
BR13 = 0xf0 << 16;
}
#ifndef I915
- if (irb_region->tiling != I915_TILING_NONE) {
+ if (irb->region->tiling != I915_TILING_NONE) {
CMD |= XY_DST_TILED;
pitch /= 4;
}
clearVal = clear_depth;
}
else {
- clearVal = (cpp == 4)
- ? intel->ClearColor8888 : intel->ClearColor565;
- }
+ uint8_t clear[4];
+ GLclampf *color = ctx->Color.ClearColor;
+
+ CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
+
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ clearVal = intel->ClearColor8888;
+ break;
+ case MESA_FORMAT_RGB565:
+ clearVal = intel->ClearColor565;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ clearVal = PACK_COLOR_4444(clear[3], clear[0],
+ clear[1], clear[2]);
+ break;
+ case MESA_FORMAT_ARGB1555:
+ clearVal = PACK_COLOR_1555(clear[3], clear[0],
+ clear[1], clear[2]);
+ break;
+ default:
+ _mesa_problem(ctx, "Unexpected renderbuffer format: %d\n",
+ irb->texformat->MesaFormat);
+ clearVal = 0;
+ }
+ }
+
/*
_mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n",
buf, irb->Base.Name);
OUT_BATCH((b.y2 << 16) | b.x2);
OUT_RELOC(write_buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- irb_region->draw_offset);
+ irb->region->draw_offset);
OUT_BATCH(clearVal);
ADVANCE_BATCH();
clearMask &= ~bufBit; /* turn off bit, for faster loop exit */
#define DV_PF_555 (1<<8)
#define DV_PF_565 (2<<8)
#define DV_PF_8888 (3<<8)
+#define DV_PF_4444 (8<<8)
+#define DV_PF_1555 (9<<8)
struct intel_region;
struct intel_context;
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
+#define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
#define INTEL_FIREVERTICES(intel) \
do { \
rb->RedBits = 5;
rb->GreenBits = 6;
rb->BlueBits = 5;
+ irb->texformat = &_mesa_texformat_rgb565;
cpp = 2;
break;
case GL_RGB:
rb->GreenBits = 8;
rb->BlueBits = 8;
rb->AlphaBits = 0;
+ irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
cpp = 4;
break;
case GL_RGBA:
rb->GreenBits = 8;
rb->BlueBits = 8;
rb->AlphaBits = 8;
+ irb->texformat = &_mesa_texformat_argb8888;
cpp = 4;
break;
case GL_STENCIL_INDEX:
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->StencilBits = 8;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_COMPONENT16:
rb->_ActualFormat = GL_DEPTH_COMPONENT16;
rb->DataType = GL_UNSIGNED_SHORT;
rb->DepthBits = 16;
cpp = 2;
+ irb->texformat = &_mesa_texformat_z16;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->DepthBits = 24;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->DepthBits = 24;
rb->StencilBits = 8;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
default:
_mesa_problem(ctx,
irb->Base.GreenBits = 6;
irb->Base.BlueBits = 5;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_rgb565;
break;
case GL_RGB8:
irb->Base._ActualFormat = GL_RGB8;
irb->Base.BlueBits = 8;
irb->Base.AlphaBits = 0;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
break;
case GL_RGBA8:
irb->Base._ActualFormat = GL_RGBA8;
irb->Base.BlueBits = 8;
irb->Base.AlphaBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_argb8888;
break;
case GL_STENCIL_INDEX8_EXT:
irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
irb->Base._BaseFormat = GL_STENCIL_INDEX;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_COMPONENT16:
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 16;
irb->Base.DataType = GL_UNSIGNED_SHORT;
+ irb->texformat = &_mesa_texformat_z16;
break;
case GL_DEPTH_COMPONENT24:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 24;
irb->Base.DataType = GL_UNSIGNED_INT;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH24_STENCIL8_EXT:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
irb->Base.DepthBits = 24;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
default:
_mesa_problem(NULL,
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
+ irb->texformat = texImage->TexFormat;
+
if (texImage->TexFormat == &_mesa_texformat_argb8888) {
irb->Base._ActualFormat = GL_RGBA8;
irb->Base._BaseFormat = GL_RGBA;
else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
irb->Base._ActualFormat = GL_RGB5;
irb->Base._BaseFormat = GL_RGB;
- irb->Base.DataType = GL_UNSIGNED_SHORT;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
+ else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
+ irb->Base._ActualFormat = GL_RGB5_A1;
+ irb->Base._BaseFormat = GL_RGBA;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to ARGB1555 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
+ irb->Base._ActualFormat = GL_RGBA4;
+ irb->Base._BaseFormat = GL_RGBA;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to ARGB4444 texture OK\n");
+ }
else if (texImage->TexFormat == &_mesa_texformat_z16) {
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
static void
intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
- struct intel_context *intel = intel_context(ctx);
const struct intel_renderbuffer *depthRb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
const struct intel_renderbuffer *stencilRb =
intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ int i;
if (stencilRb && stencilRb != depthRb) {
/* we only support combined depth/stencil buffers, not separate
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
- /* check that texture color buffers are a format we can render into */
- {
- const struct gl_texture_format *supportedFormat;
- GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- /* The texture format we can render into seems to depend on the
- * screen depth. There currently seems to be a problem when
- * rendering into a rgb565 texture when the screen is abgr8888.
- */
+ if (rb == NULL)
+ continue;
- if (intel->ctx.Visual.rgbBits >= 24)
- supportedFormat = &_mesa_texformat_argb8888;
- else
- supportedFormat = &_mesa_texformat_rgb565;
-
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- const struct gl_texture_object *texObj =
- fb->Attachment[BUFFER_COLOR0 + i].Texture;
- if (texObj) {
- const struct gl_texture_image *texImg =
- texObj->Image[0][texObj->BaseLevel];
- if (texImg && texImg->TexFormat != supportedFormat) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- break;
- }
- }
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB4444:
+ break;
+ default:
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
}
}
struct gl_renderbuffer Base;
struct intel_region *region;
+ const struct gl_texture_format *texformat;
+
GLuint vbl_pending; /**< vblank sequence number of pending flip */
uint8_t *span_cache;
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/colormac.h"
+#include "main/texformat.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
#define INTEL_TAG(x) x##_RGB565
#include "intel_spantmp.h"
+/* a4r4g4b4 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV
+#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
+#define INTEL_TAG(x) x##_ARGB4444
+#include "intel_spantmp.h"
+
+/* a1r5g5b5 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV
+#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
+#define INTEL_TAG(x) x##_ARGB1555
+#include "intel_spantmp.h"
+
/* a8r8g8b8 color span and pixel functions */
#define INTEL_PIXEL_FMT GL_BGRA
#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
else
tiling = I915_TILING_NONE;
- if (rb->_ActualFormat == GL_RGB5) {
- /* 565 RGB */
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_RGB565:
switch (tiling) {
case I915_TILING_NONE:
default:
intel_YTile_InitPointers_RGB565(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_RGB8) {
- /* 8888 RGBx */
+ break;
+ case MESA_FORMAT_ARGB4444:
switch (tiling) {
case I915_TILING_NONE:
default:
- intelInitPointers_xRGB8888(rb);
+ intelInitPointers_ARGB4444(rb);
break;
case I915_TILING_X:
- intel_XTile_InitPointers_xRGB8888(rb);
+ intel_XTile_InitPointers_ARGB4444(rb);
break;
case I915_TILING_Y:
- intel_YTile_InitPointers_xRGB8888(rb);
+ intel_YTile_InitPointers_ARGB4444(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_RGBA8) {
- /* 8888 RGBA */
+ break;
+ case MESA_FORMAT_ARGB1555:
switch (tiling) {
case I915_TILING_NONE:
default:
- intelInitPointers_ARGB8888(rb);
+ intelInitPointers_ARGB1555(rb);
break;
case I915_TILING_X:
- intel_XTile_InitPointers_ARGB8888(rb);
+ intel_XTile_InitPointers_ARGB1555(rb);
break;
case I915_TILING_Y:
- intel_YTile_InitPointers_ARGB8888(rb);
+ intel_YTile_InitPointers_ARGB1555(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
+ break;
+ case MESA_FORMAT_ARGB8888:
+ if (rb->AlphaBits == 0) { /* XXX: Need xRGB8888 Mesa format */
+ /* 8888 RGBx */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_xRGB8888(rb);
+ break;
+ }
+ } else {
+ /* 8888 RGBA */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_ARGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_ARGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_ARGB8888(rb);
+ break;
+ }
+ }
+ break;
+ case MESA_FORMAT_Z16:
switch (tiling) {
case I915_TILING_NONE:
default:
intel_YTile_InitDepthPointers_z16(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitDepthPointers_z24(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitDepthPointers_z24(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z24(rb);
- break;
- }
- }
- else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitDepthPointers_z24_s8(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitDepthPointers_z24_s8(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z24_s8(rb);
- break;
- }
- }
- else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitStencilPointers_z24_s8(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitStencilPointers_z24_s8(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitStencilPointers_z24_s8(rb);
- break;
+ break;
+ case MESA_FORMAT_S8_Z24:
+ /* There are a few different ways SW asks us to access the S8Z24 data:
+ * Z24 depth-only depth reads
+ * S8Z24 depth reads
+ * S8Z24 stencil reads.
+ */
+ if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitDepthPointers_z24(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitDepthPointers_z24(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitDepthPointers_z24(rb);
+ break;
+ }
+ } else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitDepthPointers_z24_s8(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitDepthPointers_z24_s8(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitDepthPointers_z24_s8(rb);
+ break;
+ }
+ } else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitStencilPointers_z24_s8(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitStencilPointers_z24_s8(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitStencilPointers_z24_s8(rb);
+ break;
+ }
}
- }
- else {
+ break;
+ default:
_mesa_problem(NULL,
- "Unexpected _ActualFormat in intelSetSpanFunctions");
+ "Unexpected MesaFormat in intelSetSpanFunctions");
+ break;
}
}