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enable lighting even if no light sources are turned on
author
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 20 Oct 1999 22:16:45 +0000
(22:16 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 20 Oct 1999 22:16:45 +0000
(22:16 +0000)
src/mesa/main/enable.c
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diff --git
a/src/mesa/main/enable.c
b/src/mesa/main/enable.c
index 9de6fe578b23b9396a367bd9cb4d30ebc097323d..d6e63f5ae60387efc927558d530b1b0c24eb8dcf 100644
(file)
--- a/
src/mesa/main/enable.c
+++ b/
src/mesa/main/enable.c
@@
-1,4
+1,4
@@
-/* $Id: enable.c,v 1.
6 1999/10/08 09:27:10 keithw
Exp $ */
+/* $Id: enable.c,v 1.
7 1999/10/20 22:16:45 brianp
Exp $ */
/*
* Mesa 3-D graphics library
@@
-192,7
+192,7
@@
void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
if (ctx->Light.Enabled!=state) {
ctx->Light.Enabled = state;
ctx->Enabled &= ~ENABLE_LIGHT;
-
if (state && !is_empty_list(&ctx->Light.EnabledList)
)
+
if (state
)
ctx->Enabled |= ENABLE_LIGHT;
ctx->NewState |= NEW_LIGHTING;
}