fd3_emit_get_vp(struct fd3_emit *emit)
{
if (!emit->vp) {
- struct fd3_shader_stateobj *so = emit->prog->vp;
- emit->vp = ir3_shader_variant(so->shader, emit->key, emit->debug);
+ struct ir3_shader *shader = emit->prog->vp;
+ emit->vp = ir3_shader_variant(shader, emit->key, emit->debug);
}
return emit->vp;
}
static const struct ir3_shader_variant binning_fp = {};
emit->fp = &binning_fp;
} else {
- struct fd3_shader_stateobj *so = emit->prog->fp;
- emit->fp = ir3_shader_variant(so->shader, emit->key, emit->debug);
+ struct ir3_shader *shader = emit->prog->fp;
+ emit->fp = ir3_shader_variant(shader, emit->key, emit->debug);
}
}
return emit->fp;
#include "fd3_texture.h"
#include "fd3_format.h"
-static void
-delete_shader_stateobj(struct fd3_shader_stateobj *so)
-{
- ir3_shader_destroy(so->shader);
- free(so);
-}
-
-static struct fd3_shader_stateobj *
+static struct ir3_shader *
create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
enum shader_t type)
{
struct fd_context *ctx = fd_context(pctx);
struct ir3_compiler *compiler = ctx->screen->compiler;
- struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
- so->shader = ir3_shader_create(compiler, cso, type, &ctx->debug);
- return so;
+ return ir3_shader_create(compiler, cso, type, &ctx->debug);
}
static void *
static void
fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
{
- struct fd3_shader_stateobj *so = hwcso;
- delete_shader_stateobj(so);
+ struct ir3_shader *so = hwcso;
+ ir3_shader_destroy(so);
}
static void *
static void
fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
{
- struct fd3_shader_stateobj *so = hwcso;
- delete_shader_stateobj(so);
+ struct ir3_shader *so = hwcso;
+ ir3_shader_destroy(so);
}
bool
-fd3_needs_manual_clipping(const struct fd3_shader_stateobj *so,
+fd3_needs_manual_clipping(const struct ir3_shader *shader,
const struct pipe_rasterizer_state *rast)
{
- uint64_t outputs = ir3_shader_outputs(so->shader);
+ uint64_t outputs = ir3_shader_outputs(shader);
return (!rast->depth_clip ||
util_bitcount(rast->clip_plane_enable) > 6 ||
#include "freedreno_context.h"
#include "ir3_shader.h"
-struct fd3_shader_stateobj {
- struct ir3_shader *shader;
-};
-
struct fd3_emit;
void fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
void fd3_prog_init(struct pipe_context *pctx);
-bool fd3_needs_manual_clipping(const struct fd3_shader_stateobj *,
+bool fd3_needs_manual_clipping(const struct ir3_shader *,
const struct pipe_rasterizer_state *);
#endif /* FD3_PROGRAM_H_ */