EXTRA_EXT(ARB_uniform_buffer_object);
EXTRA_EXT(ARB_timer_query);
EXTRA_EXT(ARB_map_buffer_alignment);
+EXTRA_EXT(ARB_texture_cube_map_array);
static const int
extra_NV_primitive_restart[] = {
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
case GL_TEXTURE_BINDING_RECTANGLE_NV:
case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
unit = ctx->Texture.CurrentUnit;
v->value_int =
ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
# GL_ARB_map_buffer_alignment
[ "MIN_MAP_BUFFER_ALIGNMENT", "CONTEXT_INT(Const.MinMapBufferAlignment), extra_ARB_map_buffer_alignment" ],
+
+# GL_ARB_texture_cube_map_array
+ [ "TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_ARRAY_INDEX, extra_ARB_texture_cube_map_array" ],
]}
]