(GLboolean) (color->ColorMask[1] != 0),
(GLboolean) (color->ColorMask[2] != 0),
(GLboolean) (color->ColorMask[3] != 0));
-#if 0
- _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
- color->DrawBuffer);
-#else
_mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
color->DrawBuffer, NULL);
-#endif
_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
_mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
_mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled);
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
/**
- * Specify which color buffers to draw into.
+ * Specify which color buffer(s) to draw into for the first color output.
+ * Recall that fragment programs can write to multiple outputs.
+ * \sa _mesa_DrawBuffersARB
*
* \param buffer color buffer, such as GL_LEFT or GL_FRONT_AND_BACK.
- *
- * Flushes the vertices and verifies the parameter and updates the
- * gl_colorbuffer_attrib::_DrawDestMask bitfield. Marks new color state in
- * __GLcontextRec::NewState and notifies the driver via the
- * dd_function_table::DrawBuffer callback.
*/
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
/**
* Called by glDrawBuffersARB; specifies the destination color buffers
* for N fragment program color outputs.
- *
- * XXX This function is called by _mesa_PopAttrib() and we need to do
- * some more work to deal with the current framebuffer binding state!
+ * \sa _mesa_DrawBuffer
*/
void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)