* the variant from the linked list.
*/
static void
-delete_basic_variant(struct st_context *st, struct st_common_variant *v,
- GLenum target)
+delete_common_variant(struct st_context *st, struct st_common_variant *v,
+ GLenum target)
{
if (v->driver_shader) {
if (st->has_shareable_shaders || v->key.st == st) {
for (v = p->variants; v; ) {
struct st_common_variant *next = v->next;
- delete_basic_variant(st, v, p->Base.Target);
+ delete_common_variant(st, v, p->Base.Target);
v = next;
}
/* unlink from list */
*prevPtr = next;
/* destroy this variant */
- delete_basic_variant(st, v, target->Target);
+ delete_common_variant(st, v, target->Target);
}
else {
prevPtr = &v->next;