<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
-
- <desc name="pname">
- <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_CURRENT_VERTEX_ATTRIB"/>
- <desc name="params" vector_size="16?" convert="false"/>
- </desc>
</template>
<template name="GetVertexAttribPointer" direction="get">
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
return array->BufferObj->Name;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
- if (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4) {
+ if ((_mesa_is_desktop_gl(ctx)
+ && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
+ || _mesa_is_gles3(ctx)) {
return array->Integer;
}
goto error;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
- if (ctx->Extensions.ARB_instanced_arrays) {
+ if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
+ || _mesa_is_gles3(ctx)) {
return array->InstanceDivisor;
}
goto error;
get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
{
if (index == 0) {
- if (ctx->API != API_OPENGLES2) {
+ /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
+ * 2.0. Note that we cannot just check for API_OPENGL_CORE here because
+ * that will erroneously allow this usage in a 3.0 forward-compatible
+ * context too.
+ */
+ if ((ctx->API != API_OPENGL_CORE || ctx->Version < 31)
+ && ctx->API != API_OPENGLES2) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
return NULL;
}