*/
#include "compiler/nir/nir.h"
+#include "compiler/nir/nir_builder.h"
#include "gl_nir.h"
#include "ir_uniform.h"
-
#include "main/config.h"
#include "main/mtypes.h"
#include <assert.h>
*/
static bool
-lower_instr(nir_intrinsic_instr *instr,
- const struct gl_shader_program *shader_program,
- nir_shader *shader, bool use_binding_as_idx)
+lower_var_instr(nir_intrinsic_instr *instr,
+ const struct gl_shader_program *shader_program,
+ nir_shader *shader, bool use_binding_as_idx)
{
nir_intrinsic_op op;
switch (instr->intrinsic) {
return true;
}
+static bool
+lower_deref_instr(nir_builder *b, nir_intrinsic_instr *instr,
+ const struct gl_shader_program *shader_program,
+ nir_shader *shader, bool use_binding_as_idx)
+{
+ nir_intrinsic_op op;
+ switch (instr->intrinsic) {
+ case nir_intrinsic_atomic_counter_read_deref:
+ op = nir_intrinsic_atomic_counter_read;
+ break;
+
+ case nir_intrinsic_atomic_counter_inc_deref:
+ op = nir_intrinsic_atomic_counter_inc;
+ break;
+
+ case nir_intrinsic_atomic_counter_dec_deref:
+ op = nir_intrinsic_atomic_counter_dec;
+ break;
+
+ case nir_intrinsic_atomic_counter_add_deref:
+ op = nir_intrinsic_atomic_counter_add;
+ break;
+
+ case nir_intrinsic_atomic_counter_min_deref:
+ op = nir_intrinsic_atomic_counter_min;
+ break;
+
+ case nir_intrinsic_atomic_counter_max_deref:
+ op = nir_intrinsic_atomic_counter_max;
+ break;
+
+ case nir_intrinsic_atomic_counter_and_deref:
+ op = nir_intrinsic_atomic_counter_and;
+ break;
+
+ case nir_intrinsic_atomic_counter_or_deref:
+ op = nir_intrinsic_atomic_counter_or;
+ break;
+
+ case nir_intrinsic_atomic_counter_xor_deref:
+ op = nir_intrinsic_atomic_counter_xor;
+ break;
+
+ case nir_intrinsic_atomic_counter_exchange_deref:
+ op = nir_intrinsic_atomic_counter_exchange;
+ break;
+
+ case nir_intrinsic_atomic_counter_comp_swap_deref:
+ op = nir_intrinsic_atomic_counter_comp_swap;
+ break;
+
+ default:
+ return false;
+ }
+
+ nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
+ nir_variable *var = nir_deref_instr_get_variable(deref);
+
+ if (var->data.mode != nir_var_uniform &&
+ var->data.mode != nir_var_shader_storage &&
+ var->data.mode != nir_var_shared)
+ return false; /* atomics passed as function arguments can't be lowered */
+
+ const unsigned uniform_loc = var->data.location;
+ const unsigned idx = use_binding_as_idx ? var->data.binding :
+ shader_program->data->UniformStorage[uniform_loc].opaque[shader->info.stage].index;
+
+ b->cursor = nir_before_instr(&instr->instr);
+
+ nir_ssa_def *offset = nir_imm_int(b, var->data.offset);
+ for (nir_deref_instr *d = deref; d->deref_type != nir_deref_type_var;
+ d = nir_deref_instr_parent(d)) {
+ assert(d->deref_type == nir_deref_type_array);
+ assert(d->arr.index.is_ssa);
+
+ unsigned array_stride = ATOMIC_COUNTER_SIZE;
+ if (glsl_type_is_array(d->type))
+ array_stride *= glsl_get_aoa_size(d->type);
+
+ offset = nir_iadd(b, offset, nir_imul(b, d->arr.index.ssa,
+ nir_imm_int(b, array_stride)));
+ }
+
+ /* Since the first source is a deref and the first source in the lowered
+ * instruction is the offset, we can just swap it out and change the
+ * opcode.
+ */
+ instr->intrinsic = op;
+ nir_instr_rewrite_src(&instr->instr, &instr->src[0],
+ nir_src_for_ssa(offset));
+ nir_intrinsic_set_base(instr, idx);
+
+ nir_deref_instr_remove_if_unused(deref);
+
+ return true;
+}
+
bool
gl_nir_lower_atomics(nir_shader *shader,
const struct gl_shader_program *shader_program,
{
bool progress = false;
- nir_assert_lowered_derefs(shader, nir_lower_atomic_counter_derefs);
-
nir_foreach_function(function, shader) {
if (!function->impl)
continue;
bool impl_progress = false;
+ nir_builder build;
+ nir_builder_init(&build, function->impl);
+
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
- impl_progress |= lower_instr(nir_instr_as_intrinsic(instr),
- shader_program, shader,
- use_binding_as_idx);
+ impl_progress |= lower_var_instr(nir_instr_as_intrinsic(instr),
+ shader_program, shader,
+ use_binding_as_idx);
+
+ impl_progress |= lower_deref_instr(&build,
+ nir_instr_as_intrinsic(instr),
+ shader_program, shader,
+ use_binding_as_idx);
}
}