bool nir_lower_global_vars_to_local(nir_shader *shader);
-bool nir_lower_indirect_derefs(nir_shader *shader, uint32_t mode_mask);
+bool nir_lower_indirect_derefs(nir_shader *shader, nir_variable_mode modes);
bool nir_lower_locals_to_regs(nir_shader *shader);
struct lower_indirect_state {
nir_builder builder;
- uint32_t mode_mask;
+ nir_variable_mode modes;
bool progress;
};
continue;
/* Only lower variables whose mode is in the mask */
- if (!(state->mode_mask & (1 << intrin->variables[0]->var->data.mode)))
+ if (!(state->modes & intrin->variables[0]->var->data.mode))
continue;
state->builder.cursor = nir_before_instr(&intrin->instr);
}
static bool
-lower_indirects_impl(nir_function_impl *impl, uint32_t mode_mask)
+lower_indirects_impl(nir_function_impl *impl, nir_variable_mode modes)
{
struct lower_indirect_state state;
state.progress = false;
- state.mode_mask = mode_mask;
+ state.modes = modes;
nir_builder_init(&state.builder, impl);
nir_foreach_block(impl, lower_indirect_block, &state);
* that does a binary search on the array index.
*/
bool
-nir_lower_indirect_derefs(nir_shader *shader, uint32_t mode_mask)
+nir_lower_indirect_derefs(nir_shader *shader, nir_variable_mode modes)
{
bool progress = false;
nir_foreach_function(shader, function) {
if (function->impl)
- progress = lower_indirects_impl(function->impl, mode_mask) || progress;
+ progress = lower_indirects_impl(function->impl, modes) || progress;
}
return progress;