The max size was 16Kx16K so a 4 byte/pixel, six-sided cube would require
6 GBytes of memory. If mipmapped, 8 GB. Reduce the max size to 4K to
make the total size more reasonable.
Fixes a crash with the new piglit max-texture-size test.
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
#define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
#define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
+#define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
/** Max surface size */
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return SP_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return SP_MAX_TEXTURE_2D_LEVELS;
+ return SP_MAX_TEXTURE_CUBE_LEVELS;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE: