if (height > 2048) {
state->format2 |= R500_TXHEIGHT_BIT11;
}
+
+ debug_printf("r300: Set texture state (%dx%d, pitch %d, %d levels)\n",
+ width, height, pitch, levels);
}
static void r300_setup_miptree(struct r300_texture* tex)
}
base->nblocksx[i] = pf_get_nblocksx(&base->block, base->width[i]);
- base->nblocksy[i] = pf_get_nblocksy(&base->block, base->width[i]);
+ base->nblocksy[i] = pf_get_nblocksy(&base->block, base->height[i]);
/* Radeons enjoy things in multiples of 64.
*
* XXX
* POT, uncompressed, unmippmapped textures can be aligned to 32,
* instead of 64. */
- stride = align(base->nblocksx[i] * base->block.size, 64);
+ stride = align(
+ (base->nblocksx[i] * base->block.size) / base->block.width,
+ 32);
size = stride * base->nblocksy[i] * base->depth[i];
- tex->offset[i] = align(tex->size, 64);
+ tex->offset[i] = align(tex->size, 32);
tex->size = tex->offset[i] + size;
+ debug_printf("r300: Texture miptree: Level %d "
+ "(%dx%dx%d px, pitch %d bytes)\n",
+ i, base->width[i], base->height[i], base->depth[i],
+ stride);
/* Save stride of first level to the texture. */
if (i == 0) {
tex->stride = stride;