if(type.floating) {
/* Mask out the sign bit */
- LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);
- unsigned long long absMask = ~(1ULL << (type.width - 1));
- LLVMValueRef mask = lp_build_int_const_scalar(type, ((unsigned long long) absMask));
- a = LLVMBuildBitCast(bld->builder, a, int_vec_type, "");
- a = LLVMBuildAnd(bld->builder, a, mask, "");
- a = LLVMBuildBitCast(bld->builder, a, vec_type, "");
- return a;
+ if (type.length == 1) {
+ LLVMTypeRef int_type = LLVMIntType(type.width);
+ LLVMTypeRef float_type = LLVMFloatType();
+ unsigned long long absMask = ~(1ULL << (type.width - 1));
+ LLVMValueRef mask = LLVMConstInt(int_type, absMask, 0);
+ a = LLVMBuildBitCast(bld->builder, a, int_type, "");
+ a = LLVMBuildAnd(bld->builder, a, mask, "");
+ a = LLVMBuildBitCast(bld->builder, a, float_type, "");
+ return a;
+ }
+ else {
+ /* vector of floats */
+ LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);
+ unsigned long long absMask = ~(1ULL << (type.width - 1));
+ LLVMValueRef mask = lp_build_int_const_scalar(type, ((unsigned long long) absMask));
+ a = LLVMBuildBitCast(bld->builder, a, int_vec_type, "");
+ a = LLVMBuildAnd(bld->builder, a, mask, "");
+ a = LLVMBuildBitCast(bld->builder, a, vec_type, "");
+ return a;
+ }
}
if(type.width*type.length == 128 && util_cpu_caps.has_ssse3) {
/**
- * Convert vector of int to vector of float.
+ * Convert vector of (or scalar) int to vector of (or scalar) float.
*/
LLVMValueRef
lp_build_int_to_float(struct lp_build_context *bld,
assert(type.floating);
/*assert(lp_check_value(type, a));*/
- {
+ if (type.length == 1) {
+ LLVMTypeRef float_type = LLVMFloatType();
+ return LLVMBuildSIToFP(bld->builder, a, float_type, "");
+ }
+ else {
LLVMTypeRef vec_type = lp_build_vec_type(type);
/*LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);*/
LLVMValueRef res;
LLVMValueRef a)
{
const struct lp_type type = bld->type;
- LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);
assert(type.floating);
- assert(lp_check_value(type, a));
- return LLVMBuildFPToSI(bld->builder, a, int_vec_type, "");
+ if (type.length == 1) {
+ LLVMTypeRef int_type = LLVMIntType(type.width);
+ return LLVMBuildFPTrunc(bld->builder, a, int_type, "");
+ }
+ else {
+ LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);
+ assert(lp_check_value(type, a));
+ return LLVMBuildFPToSI(bld->builder, a, int_vec_type, "");
+ }
}
LLVMValueRef res;
assert(type.floating);
+
+ if (type.length == 1) {
+ /* scalar float to int */
+ LLVMTypeRef int_type = LLVMIntType(type.width);
+ /* XXX we want rounding here! */
+ res = LLVMBuildFPToSI(bld->builder, a, int_type, "");
+ return res;
+ }
+
assert(lp_check_value(type, a));
if(util_cpu_caps.has_sse4_1) {
unsigned num_coeffs)
{
const struct lp_type type = bld->type;
+ LLVMTypeRef float_type = LLVMFloatType();
LLVMValueRef res = NULL;
unsigned i;
__FUNCTION__);
for (i = num_coeffs; i--; ) {
- LLVMValueRef coeff = lp_build_const_scalar(type, coeffs[i]);
+ LLVMValueRef coeff;
+
+ if (type.length == 1)
+ coeff = LLVMConstReal(float_type, coeffs[i]);
+ else
+ coeff = lp_build_const_scalar(type, coeffs[i]);
+
if(res)
res = lp_build_add(bld, coeff, lp_build_mul(bld, x, res));
else
}
+/** scalar version of above function */
+static void
+lp_build_float_log2_approx(struct lp_build_context *bld,
+ LLVMValueRef x,
+ LLVMValueRef *p_exp,
+ LLVMValueRef *p_floor_log2,
+ LLVMValueRef *p_log2)
+{
+ const struct lp_type type = bld->type;
+ LLVMTypeRef float_type = LLVMFloatType();
+ LLVMTypeRef int_type = LLVMIntType(type.width);
+
+ LLVMValueRef expmask = LLVMConstInt(int_type, 0x7f800000, 0);
+ LLVMValueRef mantmask = LLVMConstInt(int_type, 0x007fffff, 0);
+ LLVMValueRef one = LLVMConstBitCast(bld->one, int_type);
+
+ LLVMValueRef i = NULL;
+ LLVMValueRef exp = NULL;
+ LLVMValueRef mant = NULL;
+ LLVMValueRef logexp = NULL;
+ LLVMValueRef logmant = NULL;
+ LLVMValueRef res = NULL;
+
+ if(p_exp || p_floor_log2 || p_log2) {
+ /* TODO: optimize the constant case */
+ if(LLVMIsConstant(x))
+ debug_printf("%s: inefficient/imprecise constant arithmetic\n",
+ __FUNCTION__);
+
+ assert(type.floating && type.width == 32);
+
+ i = LLVMBuildBitCast(bld->builder, x, int_type, "");
+
+ /* exp = (float) exponent(x) */
+ exp = LLVMBuildAnd(bld->builder, i, expmask, "");
+ }
+
+ if(p_floor_log2 || p_log2) {
+ LLVMValueRef c23 = LLVMConstInt(int_type, 23, 0);
+ LLVMValueRef c127 = LLVMConstInt(int_type, 127, 0);
+ logexp = LLVMBuildLShr(bld->builder, exp, c23, "");
+ logexp = LLVMBuildSub(bld->builder, logexp, c127, "");
+ logexp = LLVMBuildSIToFP(bld->builder, logexp, float_type, "");
+ }
+
+ if(p_log2) {
+ /* mant = (float) mantissa(x) */
+ mant = LLVMBuildAnd(bld->builder, i, mantmask, "");
+ mant = LLVMBuildOr(bld->builder, mant, one, "");
+ mant = LLVMBuildBitCast(bld->builder, mant, float_type, "");
+
+ logmant = lp_build_polynomial(bld, mant, lp_build_log2_polynomial,
+ Elements(lp_build_log2_polynomial));
+
+ /* This effectively increases the polynomial degree by one, but ensures that log2(1) == 0*/
+ logmant = LLVMBuildMul(bld->builder, logmant, LLVMBuildSub(bld->builder, mant, bld->one, ""), "");
+
+ res = LLVMBuildAdd(bld->builder, logmant, logexp, "");
+ }
+
+ if(p_exp)
+ *p_exp = exp;
+
+ if(p_floor_log2)
+ *p_floor_log2 = logexp;
+
+ if(p_log2)
+ *p_log2 = res;
+}
+
+
LLVMValueRef
lp_build_log2(struct lp_build_context *bld,
LLVMValueRef x)
{
LLVMValueRef res;
- lp_build_log2_approx(bld, x, NULL, NULL, &res);
+ if (bld->type.length == 1) {
+ lp_build_float_log2_approx(bld, x, NULL, NULL, &res);
+ }
+ else {
+ lp_build_log2_approx(bld, x, NULL, NULL, &res);
+ }
return res;
}
return res;
}
- }
+ } /* if (type.width * type.length == 128) */
#endif
if(type.floating) {
cond = LLVMBuildFCmp(builder, op, a, b, "");
res = LLVMBuildSelect(builder, cond, ones, zeros, "");
#else
- debug_printf("%s: warning: using slow element-wise vector comparison\n",
- __FUNCTION__);
res = LLVMGetUndef(int_vec_type);
- for(i = 0; i < type.length; ++i) {
- LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
- cond = LLVMBuildFCmp(builder, op,
- LLVMBuildExtractElement(builder, a, index, ""),
- LLVMBuildExtractElement(builder, b, index, ""),
- "");
- cond = LLVMBuildSelect(builder, cond,
- LLVMConstExtractElement(ones, index),
- LLVMConstExtractElement(zeros, index),
- "");
- res = LLVMBuildInsertElement(builder, res, cond, index, "");
+ if (type.length == 1) {
+ res = LLVMBuildFCmp(builder, op, a, b, "");
+ }
+ else {
+ debug_printf("%s: warning: using slow element-wise float"
+ " vector comparison\n", __FUNCTION__);
+ for (i = 0; i < type.length; ++i) {
+ LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
+ cond = LLVMBuildFCmp(builder, op,
+ LLVMBuildExtractElement(builder, a, index, ""),
+ LLVMBuildExtractElement(builder, b, index, ""),
+ "");
+ cond = LLVMBuildSelect(builder, cond,
+ LLVMConstExtractElement(ones, index),
+ LLVMConstExtractElement(zeros, index),
+ "");
+ res = LLVMBuildInsertElement(builder, res, cond, index, "");
+ }
}
#endif
}
cond = LLVMBuildICmp(builder, op, a, b, "");
res = LLVMBuildSelect(builder, cond, ones, zeros, "");
#else
- debug_printf("%s: warning: using slow element-wise int vector comparison\n",
- __FUNCTION__);
res = LLVMGetUndef(int_vec_type);
- for(i = 0; i < type.length; ++i) {
- LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
- cond = LLVMBuildICmp(builder, op,
- LLVMBuildExtractElement(builder, a, index, ""),
- LLVMBuildExtractElement(builder, b, index, ""),
- "");
- cond = LLVMBuildSelect(builder, cond,
- LLVMConstExtractElement(ones, index),
- LLVMConstExtractElement(zeros, index),
- "");
- res = LLVMBuildInsertElement(builder, res, cond, index, "");
+ if (type.length == 1) {
+ res = LLVMBuildICmp(builder, op, a, b, "");
+ }
+ else {
+ debug_printf("%s: warning: using slow element-wise int"
+ " vector comparison\n", __FUNCTION__);
+
+ for(i = 0; i < type.length; ++i) {
+ LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
+ cond = LLVMBuildICmp(builder, op,
+ LLVMBuildExtractElement(builder, a, index, ""),
+ LLVMBuildExtractElement(builder, b, index, ""),
+ "");
+ cond = LLVMBuildSelect(builder, cond,
+ LLVMConstExtractElement(ones, index),
+ LLVMConstExtractElement(zeros, index),
+ "");
+ res = LLVMBuildInsertElement(builder, res, cond, index, "");
+ }
}
#endif
}
if(a == b)
return a;
- if(type.floating) {
- LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);
- a = LLVMBuildBitCast(bld->builder, a, int_vec_type, "");
- b = LLVMBuildBitCast(bld->builder, b, int_vec_type, "");
+ if (type.length == 1) {
+ res = LLVMBuildSelect(bld->builder, mask, a, b, "");
}
+ else {
+ if(type.floating) {
+ LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);
+ a = LLVMBuildBitCast(bld->builder, a, int_vec_type, "");
+ b = LLVMBuildBitCast(bld->builder, b, int_vec_type, "");
+ }
- a = LLVMBuildAnd(bld->builder, a, mask, "");
+ a = LLVMBuildAnd(bld->builder, a, mask, "");
- /* This often gets translated to PANDN, but sometimes the NOT is
- * pre-computed and stored in another constant. The best strategy depends
- * on available registers, so it is not a big deal -- hopefully LLVM does
- * the right decision attending the rest of the program.
- */
- b = LLVMBuildAnd(bld->builder, b, LLVMBuildNot(bld->builder, mask, ""), "");
+ /* This often gets translated to PANDN, but sometimes the NOT is
+ * pre-computed and stored in another constant. The best strategy depends
+ * on available registers, so it is not a big deal -- hopefully LLVM does
+ * the right decision attending the rest of the program.
+ */
+ b = LLVMBuildAnd(bld->builder, b, LLVMBuildNot(bld->builder, mask, ""), "");
- res = LLVMBuildOr(bld->builder, a, b, "");
+ res = LLVMBuildOr(bld->builder, a, b, "");
- if(type.floating) {
- LLVMTypeRef vec_type = lp_build_vec_type(type);
- res = LLVMBuildBitCast(bld->builder, res, vec_type, "");
+ if(type.floating) {
+ LLVMTypeRef vec_type = lp_build_vec_type(type);
+ res = LLVMBuildBitCast(bld->builder, res, vec_type, "");
+ }
}
return res;
const struct util_format_description *format_desc;
+ /** regular scalar float type */
+ struct lp_type float_type;
+ struct lp_build_context float_bld;
+
+ /** regular scalar float type */
+ struct lp_type int_type;
+ struct lp_build_context int_bld;
+
/** Incoming coordinates type and build context */
struct lp_type coord_type;
struct lp_build_context coord_bld;
}
+static LLVMValueRef
+lp_build_get_mipmap_level(struct lp_build_sample_context *bld,
+ LLVMValueRef data_array, LLVMValueRef level)
+{
+ LLVMValueRef indexes[2], data_ptr;
+ indexes[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
+ indexes[1] = level;
+ data_ptr = LLVMBuildGEP(bld->builder, data_array, indexes, 2, "");
+ data_ptr = LLVMBuildLoad(bld->builder, data_ptr, "");
+ return data_ptr;
+}
+
+
+static LLVMValueRef
+lp_build_get_const_mipmap_level(struct lp_build_sample_context *bld,
+ LLVMValueRef data_array, int level)
+{
+ LLVMValueRef lvl = LLVMConstInt(LLVMInt32Type(), level, 0);
+ return lp_build_get_mipmap_level(bld, data_array, lvl);
+}
+
/**
* Gen code to fetch a texel from a texture at int coords (x, y).
LLVMValueRef x,
LLVMValueRef y,
LLVMValueRef y_stride,
- LLVMValueRef data_array,
+ LLVMValueRef data_ptr,
LLVMValueRef *texel)
{
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMValueRef offset;
LLVMValueRef packed;
LLVMValueRef use_border = NULL;
- LLVMValueRef data_ptr;
/* use_border = x < 0 || x >= width || y < 0 || y >= height */
if (wrap_mode_uses_border_color(bld->static_state->wrap_s)) {
}
}
- /* XXX always use mipmap level 0 for now */
- {
- const int level = 0;
- LLVMValueRef indexes[2];
- indexes[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
- indexes[1] = LLVMConstInt(LLVMInt32Type(), level, 0);
- data_ptr = LLVMBuildGEP(bld->builder, data_array, indexes, 2, "");
- data_ptr = LLVMBuildLoad(bld->builder, data_ptr, "");
- }
-
/*
* Note: if we find an app which frequently samples the texture border
* we might want to implement a true conditional here to avoid sampling
assert(bld->format_desc->block.height == 1);
assert(bld->format_desc->block.bits <= bld->texel_type.width);
- /* XXX always use mipmap level 0 for now */
- {
- const int level = 0;
- LLVMValueRef indexes[2];
- /* get data_ptr[level] */
- indexes[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
- indexes[1] = LLVMConstInt(LLVMInt32Type(), level, 0);
- data_ptr = LLVMBuildGEP(bld->builder, data_array, indexes, 2, "");
- /* load texture base address */
- data_ptr = LLVMBuildLoad(bld->builder, data_ptr, "");
- }
+ /* get pointer to mipmap level 0 data */
+ data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0);
return lp_build_gather(bld->builder,
bld->texel_type.length,
/**
- * Sample 2D texture with nearest filtering.
+ * Codegen equivalent for u_minify().
+ * Return max(1, base_size >> level);
+ */
+static LLVMValueRef
+lp_build_minify(struct lp_build_sample_context *bld,
+ LLVMValueRef base_size,
+ LLVMValueRef level)
+{
+ LLVMValueRef size = LLVMBuildAShr(bld->builder, base_size, level, "minify");
+ size = lp_build_max(&bld->int_coord_bld, size, bld->int_coord_bld.one);
+ return size;
+}
+
+
+static int
+texture_dims(enum pipe_texture_target tex)
+{
+ switch (tex) {
+ case PIPE_TEXTURE_1D:
+ return 1;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_CUBE:
+ return 2;
+ case PIPE_TEXTURE_3D:
+ return 3;
+ default:
+ assert(0 && "bad texture target in texture_dims()");
+ return 2;
+ }
+}
+
+
+/**
+ * Generate code to compute texture level of detail (lambda).
+ * \param s vector of texcoord s values
+ * \param t vector of texcoord t values
+ * \param r vector of texcoord r values
+ * \param width scalar int texture width
+ * \param height scalar int texture height
+ * \param depth scalar int texture depth
+ */
+static LLVMValueRef
+lp_build_lod_selector(struct lp_build_sample_context *bld,
+ LLVMValueRef s,
+ LLVMValueRef t,
+ LLVMValueRef r,
+ LLVMValueRef width,
+ LLVMValueRef height,
+ LLVMValueRef depth)
+
+{
+ const int dims = texture_dims(bld->static_state->target);
+ struct lp_build_context *coord_bld = &bld->coord_bld;
+ struct lp_build_context *float_bld = &bld->float_bld;
+ LLVMValueRef lod_bias = LLVMConstReal(LLVMFloatType(), bld->static_state->lod_bias);
+ LLVMValueRef min_lod = LLVMConstReal(LLVMFloatType(), bld->static_state->min_lod);
+ LLVMValueRef max_lod = LLVMConstReal(LLVMFloatType(), bld->static_state->max_lod);
+
+ LLVMValueRef index0 = LLVMConstInt(LLVMInt32Type(), 0, 0);
+ LLVMValueRef index1 = LLVMConstInt(LLVMInt32Type(), 1, 0);
+ LLVMValueRef index2 = LLVMConstInt(LLVMInt32Type(), 2, 0);
+
+ LLVMValueRef s0, s1, s2;
+ LLVMValueRef t0, t1, t2;
+ LLVMValueRef r0, r1, r2;
+ LLVMValueRef dsdx, dsdy, dtdx, dtdy, drdx, drdy;
+ LLVMValueRef rho, lod;
+
+ /*
+ * dsdx = abs(s[1] - s[0]);
+ * dsdy = abs(s[2] - s[0]);
+ * dtdx = abs(t[1] - t[0]);
+ * dtdy = abs(t[2] - t[0]);
+ * drdx = abs(r[1] - r[0]);
+ * drdy = abs(r[2] - r[0]);
+ * XXX we're assuming a four-element quad in 2x2 layout here.
+ */
+ s0 = LLVMBuildExtractElement(bld->builder, s, index0, "s0");
+ s1 = LLVMBuildExtractElement(bld->builder, s, index1, "s1");
+ s2 = LLVMBuildExtractElement(bld->builder, s, index2, "s2");
+ dsdx = LLVMBuildSub(bld->builder, s1, s0, "");
+ dsdx = lp_build_abs(float_bld, dsdx);
+ dsdy = LLVMBuildSub(bld->builder, s2, s0, "");
+ dsdy = lp_build_abs(float_bld, dsdy);
+ if (dims > 1) {
+ t0 = LLVMBuildExtractElement(bld->builder, t, index0, "t0");
+ t1 = LLVMBuildExtractElement(bld->builder, t, index1, "t1");
+ t2 = LLVMBuildExtractElement(bld->builder, t, index2, "t2");
+ dtdx = LLVMBuildSub(bld->builder, t1, t0, "");
+ dtdx = lp_build_abs(float_bld, dtdx);
+ dtdy = LLVMBuildSub(bld->builder, t2, t0, "");
+ dtdy = lp_build_abs(float_bld, dtdy);
+ if (dims > 2) {
+ r0 = LLVMBuildExtractElement(bld->builder, r, index0, "r0");
+ r1 = LLVMBuildExtractElement(bld->builder, r, index1, "r1");
+ r2 = LLVMBuildExtractElement(bld->builder, r, index2, "r2");
+ drdx = LLVMBuildSub(bld->builder, r1, r0, "");
+ drdx = lp_build_abs(float_bld, drdx);
+ drdy = LLVMBuildSub(bld->builder, r2, r0, "");
+ drdy = lp_build_abs(float_bld, drdy);
+ }
+ }
+
+ /* Compute rho = max of all partial derivatives scaled by texture size.
+ * XXX this could be vectorized somewhat
+ */
+ rho = LLVMBuildMul(bld->builder,
+ lp_build_max(float_bld, dsdx, dsdy),
+ lp_build_int_to_float(float_bld, width), "");
+ if (dims > 1) {
+ LLVMValueRef max;
+ max = LLVMBuildMul(bld->builder,
+ lp_build_max(float_bld, dtdx, dtdy),
+ lp_build_int_to_float(float_bld, height), "");
+ rho = lp_build_max(float_bld, rho, max);
+ if (dims > 2) {
+ max = LLVMBuildMul(bld->builder,
+ lp_build_max(float_bld, drdx, drdy),
+ lp_build_int_to_float(float_bld, depth), "");
+ rho = lp_build_max(float_bld, rho, max);
+ }
+ }
+
+ /* compute lod = log2(rho) */
+ lod = lp_build_log2(float_bld, rho);
+
+ /* add lod bias */
+ lod = LLVMBuildAdd(bld->builder, lod, lod_bias, "LOD bias");
+
+ /* clamp lod */
+ lod = lp_build_clamp(float_bld, lod, min_lod, max_lod);
+
+ return lod;
+}
+
+
+/**
+ * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
+ * mipmap level index.
+ * Note: this is all scalar code.
+ * \param lod scalar float texture level of detail
+ * \param level_out returns integer
+ */
+static void
+lp_build_nearest_mip_level(struct lp_build_sample_context *bld,
+ unsigned unit,
+ LLVMValueRef lod,
+ LLVMValueRef *level_out)
+{
+ struct lp_build_context *float_bld = &bld->float_bld;
+ struct lp_build_context *int_bld = &bld->int_bld;
+ LLVMValueRef last_level, level;
+
+ LLVMValueRef zero = LLVMConstInt(LLVMInt32Type(), 0, 0);
+
+ last_level = bld->dynamic_state->last_level(bld->dynamic_state,
+ bld->builder, unit);
+
+ /* convert float lod to integer */
+ level = lp_build_iround(float_bld, lod);
+
+ /* clamp level to legal range of levels */
+ *level_out = lp_build_clamp(int_bld, level, zero, last_level);
+}
+
+
+/**
+ * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
+ * two (adjacent) mipmap level indexes. Later, we'll sample from those
+ * two mipmap levels and interpolate between them.
+ */
+static void
+lp_build_linear_mip_levels(struct lp_build_sample_context *bld,
+ unsigned unit,
+ LLVMValueRef lod,
+ LLVMValueRef *level0_out,
+ LLVMValueRef *level1_out,
+ LLVMValueRef *weight_out)
+{
+ struct lp_build_context *coord_bld = &bld->coord_bld;
+ struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
+ LLVMValueRef last_level, level;
+
+ last_level = bld->dynamic_state->last_level(bld->dynamic_state,
+ bld->builder, unit);
+
+ /* convert float lod to integer */
+ level = lp_build_ifloor(coord_bld, lod);
+
+ /* compute level 0 and clamp to legal range of levels */
+ *level0_out = lp_build_clamp(int_coord_bld, level,
+ int_coord_bld->zero,
+ last_level);
+ /* compute level 1 and clamp to legal range of levels */
+ *level1_out = lp_build_add(int_coord_bld, *level0_out, int_coord_bld->one);
+ *level1_out = lp_build_min(int_coord_bld, *level1_out, int_coord_bld->zero);
+
+ *weight_out = lp_build_fract(coord_bld, lod);
+}
+
+
+
+/**
+ * Sample 2D texture with nearest filtering, no mipmapping.
*/
static void
lp_build_sample_2d_nearest_soa(struct lp_build_sample_context *bld,
LLVMValueRef *texel)
{
LLVMValueRef x, y;
+ LLVMValueRef data_ptr;
x = lp_build_sample_wrap_nearest(bld, s, width,
bld->static_state->pot_width,
lp_build_name(x, "tex.x.wrapped");
lp_build_name(y, "tex.y.wrapped");
- lp_build_sample_texel_soa(bld, width, height, x, y, stride, data_array, texel);
+ /* get pointer to mipmap level 0 data */
+ data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0);
+
+ lp_build_sample_texel_soa(bld, width, height, x, y, stride, data_ptr, texel);
+}
+
+
+/**
+ * Sample 2D texture with nearest filtering, nearest mipmap.
+ */
+static void
+lp_build_sample_2d_nearest_mip_nearest_soa(struct lp_build_sample_context *bld,
+ unsigned unit,
+ LLVMValueRef s,
+ LLVMValueRef t,
+ LLVMValueRef width,
+ LLVMValueRef height,
+ LLVMValueRef width_vec,
+ LLVMValueRef height_vec,
+ LLVMValueRef stride,
+ LLVMValueRef data_array,
+ LLVMValueRef *texel)
+{
+ LLVMValueRef x, y;
+ LLVMValueRef lod, ilevel, ilevel_vec;
+ LLVMValueRef data_ptr;
+
+ /* compute float LOD */
+ lod = lp_build_lod_selector(bld, s, t, NULL, width, height, NULL);
+
+ /* convert LOD to int */
+ lp_build_nearest_mip_level(bld, unit, lod, &ilevel);
+
+ ilevel_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, ilevel);
+
+ /* compute width_vec, height at mipmap level 'ilevel' */
+ width_vec = lp_build_minify(bld, width_vec, ilevel_vec);
+ height_vec = lp_build_minify(bld, height_vec, ilevel_vec);
+ stride = lp_build_minify(bld, stride, ilevel_vec);
+
+ x = lp_build_sample_wrap_nearest(bld, s, width_vec,
+ bld->static_state->pot_width,
+ bld->static_state->wrap_s);
+ y = lp_build_sample_wrap_nearest(bld, t, height_vec,
+ bld->static_state->pot_height,
+ bld->static_state->wrap_t);
+
+ lp_build_name(x, "tex.x.wrapped");
+ lp_build_name(y, "tex.y.wrapped");
+
+ /* get pointer to mipmap level [ilevel] data */
+ if (0)
+ data_ptr = lp_build_get_mipmap_level(bld, data_array, ilevel);
+ else
+ data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0);
+
+ lp_build_sample_texel_soa(bld, width_vec, height_vec, x, y, stride, data_ptr, texel);
}
LLVMValueRef x0, x1;
LLVMValueRef y0, y1;
LLVMValueRef neighbors[2][2][4];
+ LLVMValueRef data_ptr;
unsigned chan;
lp_build_sample_wrap_linear(bld, s, width, bld->static_state->pot_width,
lp_build_sample_wrap_linear(bld, t, height, bld->static_state->pot_height,
bld->static_state->wrap_t, &y0, &y1, &t_fpart);
- lp_build_sample_texel_soa(bld, width, height, x0, y0, stride, data_array, neighbors[0][0]);
- lp_build_sample_texel_soa(bld, width, height, x1, y0, stride, data_array, neighbors[0][1]);
- lp_build_sample_texel_soa(bld, width, height, x0, y1, stride, data_array, neighbors[1][0]);
- lp_build_sample_texel_soa(bld, width, height, x1, y1, stride, data_array, neighbors[1][1]);
+ /* get pointer to mipmap level 0 data */
+ data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0);
+
+ lp_build_sample_texel_soa(bld, width, height, x0, y0, stride, data_ptr, neighbors[0][0]);
+ lp_build_sample_texel_soa(bld, width, height, x1, y0, stride, data_ptr, neighbors[0][1]);
+ lp_build_sample_texel_soa(bld, width, height, x0, y1, stride, data_ptr, neighbors[1][0]);
+ lp_build_sample_texel_soa(bld, width, height, x1, y1, stride, data_ptr, neighbors[1][1]);
/* TODO: Don't interpolate missing channels */
for(chan = 0; chan < 4; ++chan) {
LLVMValueRef packed, packed_lo, packed_hi;
LLVMValueRef unswizzled[4];
- lp_build_context_init(&i32, builder, lp_type_int(32));
+ lp_build_context_init(&i32, builder, lp_type_int_vec(32));
lp_build_context_init(&h16, builder, lp_type_ufixed(16));
lp_build_context_init(&u8n, builder, lp_type_unorm(8));
}
-static int
-texture_dims(enum pipe_texture_target tex)
-{
- switch (tex) {
- case PIPE_TEXTURE_1D:
- return 1;
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_CUBE:
- return 2;
- case PIPE_TEXTURE_3D:
- return 3;
- default:
- assert(0 && "bad texture target in texture_dims()");
- return 2;
- }
-}
-
-
-/**
- * Generate code to compute texture level of detail (lambda).
- * \param s vector of texcoord s values
- * \param t vector of texcoord t values
- * \param r vector of texcoord r values
- * \param width scalar int texture width
- * \param height scalar int texture height
- * \param depth scalar int texture depth
- */
-static LLVMValueRef
-lp_build_lod_selector(struct lp_build_sample_context *bld,
- LLVMValueRef s,
- LLVMValueRef t,
- LLVMValueRef r,
- LLVMValueRef width,
- LLVMValueRef height,
- LLVMValueRef depth)
-
-{
- const int dims = texture_dims(bld->static_state->target);
- struct lp_build_context *coord_bld = &bld->coord_bld;
-
- LLVMValueRef lod_bias = lp_build_const_scalar(bld->coord_bld.type,
- bld->static_state->lod_bias);
- LLVMValueRef min_lod = lp_build_const_scalar(bld->coord_bld.type,
- bld->static_state->min_lod);
- LLVMValueRef max_lod = lp_build_const_scalar(bld->coord_bld.type,
- bld->static_state->max_lod);
-
- LLVMValueRef index0 = LLVMConstInt(LLVMInt32Type(), 0, 0);
- LLVMValueRef index1 = LLVMConstInt(LLVMInt32Type(), 1, 0);
- LLVMValueRef index2 = LLVMConstInt(LLVMInt32Type(), 2, 0);
-
- LLVMValueRef s0, s1, s2;
- LLVMValueRef t0, t1, t2;
- LLVMValueRef r0, r1, r2;
- LLVMValueRef dsdx, dsdy, dtdx, dtdy, drdx, drdy;
- LLVMValueRef rho, lod;
-
- /*
- * dsdx = abs(s[1] - s[0]);
- * dsdy = abs(s[2] - s[0]);
- * dtdx = abs(t[1] - t[0]);
- * dtdy = abs(t[2] - t[0]);
- * drdx = abs(r[1] - r[0]);
- * drdy = abs(r[2] - r[0]);
- * XXX we're assuming a four-element quad in 2x2 layout here.
- */
- s0 = LLVMBuildExtractElement(bld->builder, s, index0, "s0");
- s1 = LLVMBuildExtractElement(bld->builder, s, index1, "s1");
- s2 = LLVMBuildExtractElement(bld->builder, s, index2, "s2");
- dsdx = lp_build_abs(coord_bld, lp_build_sub(coord_bld, s1, s0));
- dsdy = lp_build_abs(coord_bld, lp_build_sub(coord_bld, s2, s0));
- if (dims > 1) {
- t0 = LLVMBuildExtractElement(bld->builder, t, index0, "t0");
- t1 = LLVMBuildExtractElement(bld->builder, t, index1, "t1");
- t2 = LLVMBuildExtractElement(bld->builder, t, index2, "t2");
- dtdx = lp_build_abs(coord_bld, lp_build_sub(coord_bld, t1, t0));
- dtdy = lp_build_abs(coord_bld, lp_build_sub(coord_bld, t2, t0));
- if (dims > 2) {
- r0 = LLVMBuildExtractElement(bld->builder, r, index0, "r0");
- r1 = LLVMBuildExtractElement(bld->builder, r, index1, "r1");
- r2 = LLVMBuildExtractElement(bld->builder, r, index2, "r2");
- drdx = lp_build_abs(coord_bld, lp_build_sub(coord_bld, r1, r0));
- drdy = lp_build_abs(coord_bld, lp_build_sub(coord_bld, r2, r0));
- }
- }
-
- /* Compute rho = max of all partial derivatives scaled by texture size.
- * XXX this can be vectorized somewhat
- */
- rho = lp_build_mul(coord_bld,
- lp_build_max(coord_bld, dsdx, dsdy),
- lp_build_int_to_float(coord_bld, width));
- if (dims > 1) {
- LLVMValueRef max;
- max = lp_build_mul(coord_bld,
- lp_build_max(coord_bld, dtdx, dtdy),
- lp_build_int_to_float(coord_bld, height));
- rho = lp_build_max(coord_bld, rho, max);
- if (dims > 2) {
- max = lp_build_mul(coord_bld,
- lp_build_max(coord_bld, drdx, drdy),
- lp_build_int_to_float(coord_bld, depth));
- rho = lp_build_max(coord_bld, rho, max);
- }
- }
-
- /* compute lod = log2(rho) */
- lod = lp_build_log2(coord_bld, rho);
-
- /* add lod bias */
- lod = lp_build_add(coord_bld, lod, lod_bias);
-
- /* clamp lod */
- lod = lp_build_clamp(coord_bld, lod, min_lod, max_lod);
-
- return lod;
-}
-
-
-/**
- * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
- * mipmap level index.
- * \param lod scalar float texture level of detail
- * \param level_out returns integer
- */
-static void
-lp_build_nearest_mip_level(struct lp_build_sample_context *bld,
- unsigned unit,
- LLVMValueRef lod,
- LLVMValueRef *level_out)
-{
- struct lp_build_context *coord_bld = &bld->coord_bld;
- struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
- LLVMValueRef last_level, level;
-
- last_level = bld->dynamic_state->last_level(bld->dynamic_state,
- bld->builder, unit);
-
- /* convert float lod to integer */
- level = lp_build_iround(coord_bld, lod);
-
- /* clamp level to legal range of levels */
- *level_out = lp_build_clamp(int_coord_bld, level,
- int_coord_bld->zero,
- last_level);
-}
-
-
-/**
- * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
- * two (adjacent) mipmap level indexes. Later, we'll sample from those
- * two mipmap levels and interpolate between them.
- */
-static void
-lp_build_linear_mip_levels(struct lp_build_sample_context *bld,
- unsigned unit,
- LLVMValueRef lod,
- LLVMValueRef *level0_out,
- LLVMValueRef *level1_out,
- LLVMValueRef *weight_out)
-{
- struct lp_build_context *coord_bld = &bld->coord_bld;
- struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
- LLVMValueRef last_level, level;
-
- last_level = bld->dynamic_state->last_level(bld->dynamic_state,
- bld->builder, unit);
-
- /* convert float lod to integer */
- level = lp_build_ifloor(coord_bld, lod);
-
- /* compute level 0 and clamp to legal range of levels */
- *level0_out = lp_build_clamp(int_coord_bld, level,
- int_coord_bld->zero,
- last_level);
- /* compute level 1 and clamp to legal range of levels */
- *level1_out = lp_build_add(int_coord_bld, *level0_out, int_coord_bld->one);
- *level1_out = lp_build_min(int_coord_bld, *level1_out, int_coord_bld->zero);
-
- *weight_out = lp_build_fract(coord_bld, lod);
-}
-
-
-
/**
* Build texture sampling code.
* 'texel' will return a vector of four LLVMValueRefs corresponding to
* R, G, B, A.
+ * \param type vector float type to use for coords, etc.
*/
void
lp_build_sample_soa(LLVMBuilderRef builder,
LLVMValueRef *texel)
{
struct lp_build_sample_context bld;
- LLVMValueRef width;
- LLVMValueRef height;
- LLVMValueRef stride;
+ LLVMValueRef width, width_vec;
+ LLVMValueRef height, height_vec;
+ LLVMValueRef stride, stride_vec;
LLVMValueRef data_array;
LLVMValueRef s;
LLVMValueRef t;
LLVMValueRef r;
+ boolean done = FALSE;
(void) lp_build_lod_selector; /* temporary to silence warning */
(void) lp_build_nearest_mip_level;
(void) lp_build_linear_mip_levels;
+ (void) lp_build_minify;
/* Setup our build context */
memset(&bld, 0, sizeof bld);
bld.static_state = static_state;
bld.dynamic_state = dynamic_state;
bld.format_desc = util_format_description(static_state->format);
+
+ bld.float_type = lp_type_float(32);
+ bld.int_type = lp_type_int(32);
bld.coord_type = type;
bld.uint_coord_type = lp_uint_type(type);
bld.int_coord_type = lp_int_type(type);
bld.texel_type = type;
+
+ lp_build_context_init(&bld.float_bld, builder, bld.float_type);
+ lp_build_context_init(&bld.int_bld, builder, bld.int_type);
lp_build_context_init(&bld.coord_bld, builder, bld.coord_type);
lp_build_context_init(&bld.uint_coord_bld, builder, bld.uint_coord_type);
lp_build_context_init(&bld.int_coord_bld, builder, bld.int_coord_type);
t = coords[1];
r = coords[2];
- width = lp_build_broadcast_scalar(&bld.uint_coord_bld, width);
- height = lp_build_broadcast_scalar(&bld.uint_coord_bld, height);
- stride = lp_build_broadcast_scalar(&bld.uint_coord_bld, stride);
+ width_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, width);
+ height_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, height);
+ stride_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, stride);
if(static_state->target == PIPE_TEXTURE_1D)
t = bld.coord_bld.zero;
- switch (static_state->min_img_filter) {
- case PIPE_TEX_FILTER_NEAREST:
- lp_build_sample_2d_nearest_soa(&bld, s, t, width, height,
- stride, data_array, texel);
+ switch (static_state->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NONE:
break;
- case PIPE_TEX_FILTER_LINEAR:
- if(lp_format_is_rgba8(bld.format_desc) &&
- is_simple_wrap_mode(static_state->wrap_s) &&
- is_simple_wrap_mode(static_state->wrap_t))
- lp_build_sample_2d_linear_aos(&bld, s, t, width, height,
- stride, data_array, texel);
- else
- lp_build_sample_2d_linear_soa(&bld, s, t, width, height,
- stride, data_array, texel);
+ case PIPE_TEX_MIPFILTER_NEAREST:
+
+ switch (static_state->min_img_filter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ lp_build_sample_2d_nearest_mip_nearest_soa(&bld, unit,
+ s, t,
+ width, height,
+ width_vec, height_vec,
+ stride_vec,
+ data_array, texel);
+ done = TRUE;
+ break;
+ }
+
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
break;
default:
- assert(0);
+ assert(0 && "invalid mip filter");
+ }
+
+ if (!done) {
+ switch (static_state->min_img_filter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ lp_build_sample_2d_nearest_soa(&bld, s, t, width_vec, height_vec,
+ stride_vec, data_array, texel);
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ if(lp_format_is_rgba8(bld.format_desc) &&
+ is_simple_wrap_mode(static_state->wrap_s) &&
+ is_simple_wrap_mode(static_state->wrap_t))
+ lp_build_sample_2d_linear_aos(&bld, s, t, width_vec, height_vec,
+ stride_vec, data_array, texel);
+ else
+ lp_build_sample_2d_linear_soa(&bld, s, t, width_vec, height_vec,
+ stride_vec, data_array, texel);
+ break;
+ default:
+ assert(0);
+ }
}
/* FIXME: respect static_state->min_mip_filter */;