const float size
= sizeAttr > 0 ? v0[sizeAttr][0]
: setup->point_size;
- const float half_width = 0.5F * size;
-
- const int x0 = subpixel_snap(v0[0][0] - half_width - setup->pixel_offset);
- const int x1 = subpixel_snap(v0[0][0] - half_width - setup->pixel_offset);
- const int x2 = subpixel_snap(v0[0][0] + half_width - setup->pixel_offset);
- const int y0 = subpixel_snap(v0[0][1] - half_width - setup->pixel_offset);
- const int y1 = subpixel_snap(v0[0][1] + half_width - setup->pixel_offset);
- const int y2 = subpixel_snap(v0[0][1] + half_width - setup->pixel_offset);
+
+ /* Point size as fixed point integer, remove rounding errors
+ * and gives minimum width for very small points
+ */
+ int fixed_width = MAX2(FIXED_ONE,
+ (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
+
+ const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
+ const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
+
struct lp_scene *scene = lp_setup_get_current_scene(setup);
struct lp_rast_triangle *point;
unsigned bytes;
*/
int adj = (setup->pixel_offset != 0) ? 1 : 0;
- bbox.x0 = (MIN3(x0, x1, x2) + (FIXED_ONE-1)) >> FIXED_ORDER;
- bbox.x1 = (MAX3(x0, x1, x2) + (FIXED_ONE-1)) >> FIXED_ORDER;
- bbox.y0 = (MIN3(y0, y1, y2) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
- bbox.y1 = (MAX3(y0, y1, y2) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+ bbox.x0 = (x0 + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+ bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+ bbox.y0 = (y0 + (FIXED_ONE-1)) >> FIXED_ORDER;
+ bbox.y1 = (y0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
/* Inclusive coordinates:
*/
#endif
info.v0 = v0;
- info.dx01 = x1 - x0;
- info.dx12 = x2 - x1;
- info.dy01 = y1 - y0;
- info.dy12 = y2 - y1;
+ info.dx01 = 0;
+ info.dx12 = fixed_width;
+ info.dy01 = fixed_width;
+ info.dy12 = 0;
/* Setup parameter interpolants:
*/