imesa->depth_scale = (imesa->savageScreen->zpp == 2) ?
(1.0F/0x10000):(1.0F/0x1000000);
+ /* Uninitialized vertex format. Force setting the vertex state in
+ * savageRenderStart.
+ */
+ imesa->vertex_size = 0;
+
/* Utah stuff
*/
imesa->new_state = ~0;
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
- if (index & _TNL_BITS_TEX_ANY) {
+ if ((index & _TNL_BITS_TEX_ANY) || !(ctx->_TriangleCaps & DD_FLATSHADE)) {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_HW_NO_W );
}
else {
}
/* Only need to change the vertex emit code if there has been a
- * statechange to a new hardware vertex format:
+ * statechange to a new hardware vertex format and also when the
+ * vertex format is set for the first time. This is indicated by
+ * imesa->vertex_size == 0.
*/
- if (drawCmd != (imesa->DrawPrimitiveCmd & SAVAGE_HW_SKIPFLAGS)) {
+ if (drawCmd != (imesa->DrawPrimitiveCmd & SAVAGE_HW_SKIPFLAGS) ||
+ imesa->vertex_size == 0) {
imesa->vertex_size =
_tnl_install_attrs( ctx,
imesa->vertex_attrs,