static GLfloat Zrot = 0;
static GLboolean Anim = GL_TRUE;
static GLboolean HaveMultisample = GL_TRUE;
+static GLboolean DoMultisample = GL_TRUE;
static void
glColor3f(1, 1, 1);
if (HaveMultisample) {
glRasterPos2f(-3.1, -1.6);
- PrintString("MULTISAMPLE");
+ if (DoMultisample)
+ PrintString("MULTISAMPLE");
+ else
+ PrintString("MULTISAMPLE (off)");
}
glRasterPos2f(-0.8, -1.6);
PrintString("No antialiasing");
/* multisample */
if (HaveMultisample) {
glEnable(GL_DEPTH_TEST);
- glEnable(GL_MULTISAMPLE_ARB);
+ if (DoMultisample)
+ glEnable(GL_MULTISAMPLE_ARB);
glPushMatrix();
glTranslatef(-2.5, 0, 0);
glPushMatrix();
else
glutIdleFunc(NULL);
break;
+ case 'm':
+ DoMultisample = !DoMultisample;
+ break;
case 'z':
Zrot = (int) (Zrot - step);
break;