#include "draw/draw_context.h"
#include "pipe/p_defines.h"
+#include "util/u_framebuffer.h"
#include "nv50_context.h"
#include "nv50_screen.h"
nouveau_bufctx_del(&nv50->bufctx_3d);
nouveau_bufctx_del(&nv50->bufctx);
+ util_unreference_framebuffer_state(&nv50->framebuffer);
+
for (i = 0; i < nv50->num_vtxbufs; ++i)
pipe_resource_reference(&nv50->vtxbuf[i].buffer, NULL);
const struct pipe_framebuffer_state *fb)
{
struct nv50_context *nv50 = nv50_context(pipe);
+ unsigned i;
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
- nv50->framebuffer = *fb;
+ for (i = 0; i < fb->nr_cbufs; ++i)
+ pipe_surface_reference(&nv50->framebuffer.cbufs[i], fb->cbufs[i]);
+ for (; i < nv50->framebuffer.nr_cbufs; ++i)
+ pipe_surface_reference(&nv50->framebuffer.cbufs[i], NULL);
+
+ nv50->framebuffer.nr_cbufs = fb->nr_cbufs;
+
+ nv50->framebuffer.width = fb->width;
+ nv50->framebuffer.height = fb->height;
+
+ pipe_surface_reference(&nv50->framebuffer.zsbuf, fb->zsbuf);
+
nv50->dirty |= NV50_NEW_FRAMEBUFFER;
}
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
+#include "util/u_framebuffer.h"
#include "nvc0_context.h"
#include "nvc0_screen.h"
nouveau_bufctx_del(&nvc0->bufctx_3d);
nouveau_bufctx_del(&nvc0->bufctx);
+ util_unreference_framebuffer_state(&nvc0->framebuffer);
+
for (i = 0; i < nvc0->num_vtxbufs; ++i)
pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL);
const struct pipe_framebuffer_state *fb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
+ unsigned i;
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
- nvc0->framebuffer = *fb;
+ for (i = 0; i < fb->nr_cbufs; ++i)
+ pipe_surface_reference(&nvc0->framebuffer.cbufs[i], fb->cbufs[i]);
+ for (; i < nvc0->framebuffer.nr_cbufs; ++i)
+ pipe_surface_reference(&nvc0->framebuffer.cbufs[i], NULL);
+
+ nvc0->framebuffer.nr_cbufs = fb->nr_cbufs;
+
+ nvc0->framebuffer.width = fb->width;
+ nvc0->framebuffer.height = fb->height;
+
+ pipe_surface_reference(&nvc0->framebuffer.zsbuf, fb->zsbuf);
+
nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}