}
-static void
-llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
- unsigned num, void **samplers)
-{
- llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
-}
-
-
-static void
-llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
- unsigned num, void **samplers)
-{
- llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
-}
-
-
-static void
-llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
- unsigned num, void **samplers)
-{
- llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
-}
-
static void
llvmpipe_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
- llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_fragment_sampler_states;
- llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states;
- llvmpipe->pipe.bind_geometry_sampler_states = llvmpipe_bind_geometry_sampler_states;
llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views;
llvmpipe->pipe.set_geometry_sampler_views = llvmpipe_set_geometry_sampler_views;