--- /dev/null
+/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_maos_arrays.c,v 1.3 2003/02/23 23:59:01 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "imports.h"
+#include "macros.h"
+
+#include "swrast_setup/swrast_setup.h"
+#include "math/m_translate.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+
+#include "r300_context.h"
+#include "radeon_ioctl.h"
+#include "r300_state.h"
+#include "r300_maos.h"
+
+#define DEBUG_ALL DEBUG_VERTS
+
+#if defined(USE_X86_ASM)
+#define COPY_DWORDS( dst, src, nr ) \
+do { \
+ int __tmp; \
+ __asm__ __volatile__( "rep ; movsl" \
+ : "=%c" (__tmp), "=D" (dst), "=S" (__tmp) \
+ : "0" (nr), \
+ "D" ((long)dst), \
+ "S" ((long)src) ); \
+} while (0)
+#else
+#define COPY_DWORDS( dst, src, nr ) \
+do { \
+ int j; \
+ for ( j = 0 ; j < nr ; j++ ) \
+ dst[j] = ((int *)src)[j]; \
+ dst += nr; \
+} while (0)
+#endif
+
+static void emit_vec4(GLcontext * ctx,
+ struct r300_dma_region *rvb,
+ char *data, int stride, int count)
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d\n",
+ __FUNCTION__, count, stride);
+
+ if (stride == 4)
+ COPY_DWORDS(out, data, count);
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out++;
+ data += stride;
+ }
+}
+
+static void emit_vec8(GLcontext * ctx,
+ struct r300_dma_region *rvb,
+ char *data, int stride, int count)
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d\n",
+ __FUNCTION__, count, stride);
+
+ if (stride == 8)
+ COPY_DWORDS(out, data, count * 2);
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out[1] = *(int *)(data + 4);
+ out += 2;
+ data += stride;
+ }
+}
+
+static void emit_vec12(GLcontext * ctx,
+ struct r300_dma_region *rvb,
+ char *data, int stride, int count)
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d out %p data %p\n",
+ __FUNCTION__, count, stride, (void *)out, (void *)data);
+
+ if (stride == 12)
+ COPY_DWORDS(out, data, count * 3);
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out[1] = *(int *)(data + 4);
+ out[2] = *(int *)(data + 8);
+ out += 3;
+ data += stride;
+ }
+}
+
+static void emit_vec16(GLcontext * ctx,
+ struct r300_dma_region *rvb,
+ char *data, int stride, int count)
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d\n",
+ __FUNCTION__, count, stride);
+
+ if (stride == 16)
+ COPY_DWORDS(out, data, count * 4);
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out[1] = *(int *)(data + 4);
+ out[2] = *(int *)(data + 8);
+ out[3] = *(int *)(data + 12);
+ out += 4;
+ data += stride;
+ }
+}
+
+static void emit_vector(GLcontext * ctx,
+ struct r300_dma_region *rvb,
+ char *data, int size, int stride, int count)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d size %d stride %d\n",
+ __FUNCTION__, count, size, stride);
+
+ assert(!rvb->buf);
+
+ if (stride == 0) {
+ r300AllocDmaRegion(rmesa, rvb, size * 4, 4);
+ count = 1;
+ rvb->aos_offset = GET_START(rvb);
+ rvb->aos_stride = 0;
+ rvb->aos_size = size;
+ } else {
+ r300AllocDmaRegion(rmesa, rvb, size * count * 4, 4); /* alignment? */
+ rvb->aos_offset = GET_START(rvb);
+ rvb->aos_stride = size;
+ rvb->aos_size = size;
+ }
+
+ /* Emit the data
+ */
+ switch (size) {
+ case 1:
+ emit_vec4(ctx, rvb, data, stride, count);
+ break;
+ case 2:
+ emit_vec8(ctx, rvb, data, stride, count);
+ break;
+ case 3:
+ emit_vec12(ctx, rvb, data, stride, count);
+ break;
+ case 4:
+ emit_vec16(ctx, rvb, data, stride, count);
+ break;
+ default:
+ assert(0);
+ exit(1);
+ break;
+ }
+
+}
+
+/* Emit any changed arrays to new GART memory, re-emit a packet to
+ * update the arrays.
+ */
+void r300EmitArrays(GLcontext * ctx, GLuint inputs)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ r300ContextPtr r300 = rmesa;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLuint nr = 0;
+ GLuint count = VB->Count;
+ GLuint dw,mask;
+ GLuint vic_1 = 0; /* R300_VAP_INPUT_CNTL_1 */
+ GLuint aa_vap_reg = 0; /* VAP register assignment */
+ GLuint i;
+
+/*FIXME: handle vertex program input */
+ if (inputs & _TNL_BIT_POS) {
+ if (RADEON_DEBUG & DEBUG_ALL)
+ fprintf(stderr, "[%d] _TNL_BIT_POS: sz=%d, st=%d, c=%d\n",
+ nr, VB->ObjPtr->size, VB->ObjPtr->stride, count);
+ emit_vector(ctx, &rmesa->state.aos[nr++],
+ (char *)VB->ObjPtr->data,
+ VB->ObjPtr->size,
+ VB->ObjPtr->stride, count);
+
+ vic_1 |= R300_INPUT_CNTL_POS;
+ rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++;
+ rmesa->state.aos[nr-1].aos_format = AOS_FORMAT_FLOAT;
+ }
+
+ if (inputs & _TNL_BIT_NORMAL) {
+ if (RADEON_DEBUG & DEBUG_ALL)
+ fprintf(stderr, "[%d] _TNL_BIT_NORMAL: sz=%d, st=%d, c=%d\n",
+ nr, VB->NormalPtr->size, VB->NormalPtr->stride, count);
+ emit_vector(ctx, &rmesa->state.aos[nr++],
+ (char *)VB->NormalPtr->data,
+ VB->NormalPtr->size,
+ VB->NormalPtr->stride, count);
+
+ vic_1 |= R300_INPUT_CNTL_NORMAL;
+ rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++;
+ rmesa->state.aos[nr-1].aos_format = AOS_FORMAT_FLOAT;
+ }
+
+ if (inputs & VERT_BIT_COLOR0) {
+ int emitsize;
+ if (RADEON_DEBUG & DEBUG_ALL)
+ fprintf(stderr, "[%d] _TNL_BIT_COLOR0: sz=%d, st=%d, c=%d\n",
+ nr, VB->ColorPtr[0]->size, VB->ColorPtr[0]->stride, count);
+
+ if (VB->ColorPtr[0]->size == 4 &&
+ (VB->ColorPtr[0]->stride != 0 ||
+ VB->ColorPtr[0]->data[0][3] != 1.0)) {
+ emitsize = 4;
+ } else {
+ emitsize = 3;
+ }
+
+ emit_vector(ctx,
+ &(rmesa->state.aos[nr++]),
+ (char *)VB->ColorPtr[0]->data,
+ emitsize, VB->ColorPtr[0]->stride, count);
+// emitsize, VB->ColorPtr[0]->stride, count);
+
+ vic_1 |= R300_INPUT_CNTL_COLOR;
+ rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++;
+ rmesa->state.aos[nr-1].aos_format = AOS_FORMAT_FLOAT_COLOR;
+ }
+
+ if (inputs & VERT_BIT_COLOR1) {
+ if (RADEON_DEBUG & DEBUG_ALL)
+ fprintf(stderr, "[%d] _TNL_BIT_COLOR1: sz=%d, st=%d, c=%d\n",
+ nr, VB->SecondaryColorPtr[0]->size, VB->SecondaryColorPtr[0]->stride, count);
+
+ emit_vector(ctx,
+ &rmesa->state.aos[nr++],
+ (char *)VB->SecondaryColorPtr[0]->data,
+ VB->SecondaryColorPtr[0]->size, VB->SecondaryColorPtr[0]->stride, count);
+ rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++;
+ rmesa->state.aos[nr-1].aos_format = AOS_FORMAT_FLOAT_COLOR;
+ }
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (inputs & (_TNL_BIT_TEX0 << i)) {
+ if (RADEON_DEBUG & DEBUG_ALL)
+ fprintf(stderr, "[%d] _TNL_BIT_TEX%02d: sz=%d, st=%d, c=%d\n",
+ nr, i, VB->TexCoordPtr[i]->size, VB->TexCoordPtr[i]->stride, count);
+ emit_vector(ctx,
+ &(rmesa->state.aos[nr++]),
+ (char *)VB->TexCoordPtr[i]->data,
+ VB->TexCoordPtr[i]->size,
+ VB->TexCoordPtr[i]->stride, count);
+
+ vic_1 |= R300_INPUT_CNTL_TC0 << i;
+ rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++;
+ rmesa->state.aos[nr-1].aos_format = AOS_FORMAT_FLOAT;
+ }
+ }
+
+int cmd_reserved=0;
+int cmd_written=0;
+drm_radeon_cmd_header_t *cmd = NULL;
+
+#define SHOW_INFO(n) do { \
+ if (RADEON_DEBUG & DEBUG_ALL) { \
+ fprintf(stderr, "RR[%d] - sz=%d, reg=%d, fmt=%d -- st=%d, of=0x%08x\n", \
+ n, \
+ r300->state.aos[n].aos_size, \
+ r300->state.aos[n].aos_reg, \
+ r300->state.aos[n].aos_format, \
+ r300->state.aos[n].aos_stride, \
+ r300->state.aos[n].aos_offset); \
+ } \
+} while(0);
+
+ /* setup INPUT_ROUTE */
+ R300_STATECHANGE(r300, vir[0]);
+ for(i=0;i+1<nr;i+=2){
+ SHOW_INFO(i)
+ SHOW_INFO(i+1)
+ dw=(r300->state.aos[i].aos_size-1)
+ | ((r300->state.aos[i].aos_reg)<<8)
+ | (r300->state.aos[i].aos_format<<14)
+ | (((r300->state.aos[i+1].aos_size-1)
+ | ((r300->state.aos[i+1].aos_reg)<<8)
+ | (r300->state.aos[i+1].aos_format<<14))<<16);
+
+ if(i+2==nr){
+ dw|=(1<<(13+16));
+ }
+ r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
+ }
+ if(nr & 1){
+ SHOW_INFO(nr-1)
+ dw=(r300->state.aos[nr-1].aos_size-1)
+ | (r300->state.aos[nr-1].aos_format<<14)
+ | ((r300->state.aos[nr-1].aos_reg)<<8)
+ | (1<<13);
+ r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(nr>>1)]=dw;
+ //fprintf(stderr, "vir0 dw=%08x\n", dw);
+ }
+ /* Set the rest of INPUT_ROUTE_0 to 0 */
+ //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0);
+ ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = (nr+1)>>1;
+
+
+ /* Mesa assumes that all missing components are from (0, 0, 0, 1) */
+ #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
+ | (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
+ | (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
+ | (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
+
+ #define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
+ | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
+ | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
+ | (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
+
+ R300_STATECHANGE(r300, vir[1]);
+
+ for(i=0;i+1<nr;i+=2){
+ /* do i first.. */
+ mask=(1<<(r300->state.aos[i].aos_size*3))-1;
+ dw=(ALL_COMPONENTS & mask)
+ | (ALL_DEFAULT & ~mask)
+ | R300_INPUT_ROUTE_ENABLE;
+
+ /* i+1 */
+ mask=(1<<(r300->state.aos[i+1].aos_size*3))-1;
+ dw|=(
+ (ALL_COMPONENTS & mask)
+ | (ALL_DEFAULT & ~mask)
+ | R300_INPUT_ROUTE_ENABLE
+ )<<16;
+
+ r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
+ }
+ if(nr & 1){
+ mask=(1<<(r300->state.aos[nr-1].aos_size*3))-1;
+ dw=(ALL_COMPONENTS & mask)
+ | (ALL_DEFAULT & ~mask)
+ | R300_INPUT_ROUTE_ENABLE;
+ r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(nr>>1)]=dw;
+ //fprintf(stderr, "vir1 dw=%08x\n", dw);
+ }
+ /* Set the rest of INPUT_ROUTE_1 to 0 */
+ //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=0x0;
+ ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = (nr+1)>>1;
+
+ /* Set up input_cntl */
+
+ R300_STATECHANGE(r300, vic);
+ r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555; /* Hard coded value, no idea what it means */
+ r300->hw.vic.cmd[R300_VIC_CNTL_1]=vic_1;
+
+#if 0
+ r300->hw.vic.cmd[R300_VIC_CNTL_1]=0;
+
+ if(r300->state.render_inputs & _TNL_BIT_POS)
+ r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_POS;
+
+ if(r300->state.render_inputs & _TNL_BIT_NORMAL)
+ r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_NORMAL;
+
+ if(r300->state.render_inputs & _TNL_BIT_COLOR0)
+ r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_COLOR;
+
+ for(i=0;i < ctx->Const.MaxTextureUnits;i++)
+ if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i))
+ r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<<i);
+#endif
+
+ /* Stage 3: VAP output */
+ R300_STATECHANGE(r300, vof);
+ r300->hw.vof.cmd[R300_VOF_CNTL_0]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
+ | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
+
+ r300->hw.vof.cmd[R300_VOF_CNTL_1]=0;
+ for(i=0;i < ctx->Const.MaxTextureUnits;i++)
+ if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i))
+ r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i));
+
+ rmesa->state.aos_count = nr;
+}
+
+void r300ReleaseArrays(GLcontext * ctx)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ int i;
+
+ for (i=0;i<rmesa->state.aos_count;i++) {
+ r300ReleaseDmaRegion(rmesa, &rmesa->state.aos[i], __FUNCTION__);
+ }
+}
efloat(1.0);
#endif
- /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */
- r300EmitLOAD_VBPNTR(rmesa, 0);
+/* Why do we need this for immediate mode?? */
+// r300EmitLOAD_VBPNTR(rmesa, 0);
for(i=0; i < VB->PrimitiveCount; i++){
GLuint prim = VB->Primitive[i].mode;
return GL_FALSE;
}
-
/* vertex buffer implementation */
-/* We use the start part of GART texture buffer for vertices */
-
-
-static void upload_vertex_buffer(r300ContextPtr rmesa, GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- int idx=0;
- int i,j,k;
- radeonScreenPtr rsp=rmesa->radeon.radeonScreen;
- GLuint render_inputs;
-
- /* A hack - we don't want to overwrite vertex buffers, so we
- just use AGP space for them.. Fix me ! */
- static int offset=0;
- if(offset>2*1024*1024){
- //fprintf(stderr, "Wrapping agp vertex buffer offset\n");
- offset=0;
- }
- /* Not the most efficient implementation, but, for now, I just want something that
- works */
- /* to do - make single memcpy per column (is it possible ?) */
- /* to do - use dirty flags to avoid redundant copies */
- #define UPLOAD_VECTOR(v)\
- { \
- /* Is the data dirty ? */ \
- if (v->flags & ((1<<v->size)-1)) { \
- /* fprintf(stderr, "size=%d vs stride=%d\n", v->size, v->stride); */ \
- if(v->size*4==v->stride){\
- /* fast path */ \
- memcpy(rsp->gartTextures.map+offset, v->data, v->stride*VB->Count); \
- } else { \
- for(i=0;i<VB->Count;i++){ \
- /* copy one vertex at a time*/ \
- memcpy(rsp->gartTextures.map+offset+i*v->size*4, VEC_ELT(v, GLfloat, i), v->size*4); \
- } \
- } \
- /* v->flags &= ~((1<<v->size)-1);*/ \
- } \
- rmesa->state.aos[idx].offset=rsp->gartTextures.handle+offset; \
- offset+=v->size*4*VB->Count; \
- idx++; \
- }
-
- render_inputs = rmesa->state.render_inputs;
-
- if(!render_inputs){
- WARN_ONCE("Aeiee ! render_inputs==0. Skipping rendering.\n");
- return;
- }
- /* coordinates */
- if(render_inputs & _TNL_BIT_POS)
- UPLOAD_VECTOR(VB->ObjPtr);
- if(render_inputs & _TNL_BIT_NORMAL)
- UPLOAD_VECTOR(VB->NormalPtr);
-
- /* color components */
- if(render_inputs & _TNL_BIT_COLOR0)
- UPLOAD_VECTOR(VB->ColorPtr[0]);
- if(render_inputs & _TNL_BIT_COLOR1)
- UPLOAD_VECTOR(VB->SecondaryColorPtr[0]);
-
- if(render_inputs & _TNL_BIT_FOG)
- UPLOAD_VECTOR(VB->FogCoordPtr);
-
- /* texture coordinates */
- for(k=0;k < ctx->Const.MaxTextureUnits;k++)
- if(render_inputs & (_TNL_BIT_TEX0<<k))
- UPLOAD_VECTOR(VB->TexCoordPtr[k]);
-
- if(render_inputs & _TNL_BIT_INDEX)
- UPLOAD_VECTOR(VB->IndexPtr[0]);
- if(render_inputs & _TNL_BIT_POINTSIZE)
- UPLOAD_VECTOR(VB->PointSizePtr);
-
- if(idx>=R300_MAX_AOS_ARRAYS){
- fprintf(stderr, "Aieee ! Maximum AOS arrays count exceeded.. \n");
- exit(-1);
- }
- //dump_inputs(ctx, render_inputs); return ;
-}
-
static void r300_render_vb_primitive(r300ContextPtr rmesa,
GLcontext *ctx,
int start,
fprintf(stderr, "%s\n", __FUNCTION__);
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
+ r300ReleaseArrays(ctx);
+ r300EmitArrays(ctx, rmesa->state.render_inputs);
+
+// LOCK_HARDWARE(&(rmesa->radeon));
+
+ reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a);
- reg_start(0x4f18,0);
+ reg_start(0x4f18,0);
e32(0x00000003);
-
- r300_setup_routing(ctx, GL_FALSE);
-
- r300EmitState(rmesa);
- /* setup array of structures data */
- LOCK_HARDWARE(&(rmesa->radeon));
+ r300EmitState(rmesa);
- upload_vertex_buffer(rmesa, ctx);
- //fprintf(stderr, "Using %d AOS arrays\n", n_arrays);
-
- for(i=0; i < VB->PrimitiveCount; i++){
- GLuint prim = VB->Primitive[i].mode;
- GLuint start = VB->Primitive[i].start;
- GLuint length = VB->Primitive[i].count;
-
- /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. */
- r300EmitLOAD_VBPNTR(rmesa, start);
-
- r300_render_vb_primitive(rmesa, ctx, start, start + length, prim);
- }
-
- /* This sequence is required after any 3d drawing packet
- I suspect it works around a bug (or deficiency) in hardware */
-
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
+ rmesa->state.Elts = VB->Elts;
+
+ for(i=0; i < VB->PrimitiveCount; i++){
+ GLuint prim = VB->Primitive[i].mode;
+ GLuint start = VB->Primitive[i].start;
+ GLuint length = VB->Primitive[i].count;
+
+ r300EmitAOS(rmesa, rmesa->state.aos_count, start);
+
+ r300_render_vb_primitive(rmesa, ctx, start, start + length, prim);
+ }
+
+ reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a);
-
- reg_start(0x4f18,0);
+
+ reg_start(0x4f18,0);
e32(0x00000003);
-
- end_3d(PASS_PREFIX_VOID);
+
+// end_3d(PASS_PREFIX_VOID);
/* Flush state - we are done drawing.. */
- r300FlushCmdBufLocked(rmesa, __FUNCTION__);
- radeonWaitForIdleLocked(&(rmesa->radeon));
+// r300FlushCmdBufLocked(rmesa, __FUNCTION__);
+// radeonWaitForIdleLocked(&(rmesa->radeon));
- UNLOCK_HARDWARE(&(rmesa->radeon));
- return GL_FALSE;
+// UNLOCK_HARDWARE(&(rmesa->radeon));
+ return GL_FALSE;
}
/**