Conceptually, r28-r29 (as used for reading) and r28-r29 (as used for
writing) aren't registers at all, merely push/pull arrangements. So you
can't feed a texture result back into itself without explicitly moving
in the middle.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
bool collision =
(is_alur && (is_ldst || is_texr)) ||
(is_ldst && (is_alur || is_texr || is_texw)) ||
- (is_texr && (is_alur || is_ldst)) ||
- (is_texw && (is_aluw || is_ldst));
+ (is_texr && (is_alur || is_ldst || is_texw)) ||
+ (is_texw && (is_aluw || is_ldst || is_texr));
if (!collision)
continue;