stage == MESA_SHADER_COMPUTE;
}
-static
void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,
void
radv_destroy_shader_slabs(struct radv_device *device);
+void
+radv_create_shaders(struct radv_pipeline *pipeline,
+ struct radv_device *device,
+ struct radv_pipeline_cache *cache,
+ const struct radv_pipeline_key *key,
+ const VkPipelineShaderStageCreateInfo **pStages,
+ const VkPipelineCreateFlags flags,
+ VkPipelineCreationFeedbackEXT *pipeline_feedback,
+ VkPipelineCreationFeedbackEXT **stage_feedbacks);
+
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
const struct radv_shader_binary *binary,