mesa: Remove unneeded bitfield widths from the VAO.
authorMathias Fröhlich <mathias.froehlich@web.de>
Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)
committerMathias Fröhlich <mathias.froehlich@web.de>
Wed, 21 Nov 2018 05:27:19 +0000 (06:27 +0100)
With the current VAO layout we do not need to make these
fields a bitfield. We get a tight struct layout with this change
for VAO attributes.

v2: Change unsigned char -> GLubyte.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
src/mesa/main/mtypes.h

index 62d3b75a366e021bc7365d436dc5d7f67a3d2d09..157d45bc0bad44152865a151c6485f5ee12b028a 100644 (file)
@@ -1439,7 +1439,7 @@ struct gl_array_attributes
    /** Stride as specified with gl*Pointer() */
    GLshort Stride;
    /** Index into gl_vertex_array_object::BufferBinding[] array */
-   unsigned BufferBindingIndex:6;
+   GLubyte BufferBindingIndex;
 
    /**
     * Derived effective buffer binding index
@@ -1454,7 +1454,7 @@ struct gl_array_attributes
     * Note that _mesa_update_vao_derived_arrays is called when binding
     * the VAO to Array._DrawVAO.
     */
-   unsigned _EffBufferBindingIndex:6;
+   GLubyte _EffBufferBindingIndex;
    /**
     * Derived effective relative offset.
     *