This fixes some cases in the CTS KHR debug tests where it uses
glIsTexture to find an invalid ID and then call GetObjectLabel.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
case GL_TEXTURE:
{
struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name);
- if (texObj)
+ if (texObj && texObj->Target)
labelPtr = &texObj->Label;
}
break;