assert(*mode == nir_var_shader_out);
break;
case SpvBuiltInNumWorkgroups:
+ *location = SYSTEM_VALUE_NUM_WORK_GROUPS;
+ set_mode_system_value(mode);
case SpvBuiltInWorkgroupSize:
- /* these are constants, need to be handled specially */
+ /* This should already be handled */
unreachable("unsupported builtin");
break;
- case SpvBuiltInGlobalInvocationId:
- case SpvBuiltInLocalInvocationIndex:
- /* these are computed values, need to be handled specially */
- unreachable("unsupported builtin");
case SpvBuiltInWorkgroupId:
*location = SYSTEM_VALUE_WORK_GROUP_ID;
set_mode_system_value(mode);
*location = SYSTEM_VALUE_LOCAL_INVOCATION_ID;
set_mode_system_value(mode);
break;
+ case SpvBuiltInLocalInvocationIndex:
+ *location = SYSTEM_VALUE_LOCAL_INVOCATION_INDEX;
+ set_mode_system_value(mode);
+ break;
+ case SpvBuiltInGlobalInvocationId:
+ *location = SYSTEM_VALUE_GLOBAL_INVOCATION_ID;
+ set_mode_system_value(mode);
+ break;
case SpvBuiltInHelperInvocation:
default:
unreachable("unsupported builtin");
case SpvDecorationBuiltIn: {
SpvBuiltIn builtin = dec->literals[0];
+ if (builtin == SpvBuiltInWorkgroupSize) {
+ /* This shouldn't be a builtin. It's actually a constant. */
+ var->data.mode = nir_var_global;
+ var->data.read_only = true;
+
+ nir_constant *val = ralloc(var, nir_constant);
+ val->value.u[0] = b->shader->info.cs.local_size[0];
+ val->value.u[1] = b->shader->info.cs.local_size[1];
+ val->value.u[2] = b->shader->info.cs.local_size[2];
+ var->constant_initializer = val;
+ break;
+ }
+
nir_variable_mode mode = var->data.mode;
vtn_get_builtin_location(b, builtin, &var->data.location, &mode);
var->data.explicit_location = true;