uint8_t stencil_bits_array[4];
uint8_t msaa_samples_array[1];
+ (void) psp;
+ (void) have_back_buffer;
+
depth_bits_array[0] = 0;
depth_bits_array[1] = 0;
depth_bits_array[2] = depth_bits;
dri_destroy_screen(__DRIscreen * sPriv)
{
TRACE;
+ (void) sPriv;
}
TRACE;
+ (void) ctx;
+ (void) internalFormat;
+
rb->Data = NULL;
rb->Width = width;
rb->Height = height;
TRACE;
+ (void) sPriv;
+ (void) isPixmap;
+
drawable = CALLOC_STRUCT(dri_drawable);
if (drawable == NULL)
goto drawable_fail;
struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
struct gl_framebuffer *read = ctx->WinSysReadBuffer;
+ (void) x;
+ (void) y;
+ (void) w;
+ (void) h;
swrast_check_and_update_window_size(ctx, draw);
swrast_check_and_update_window_size(ctx, read);
}