return GL_TRUE;
}
+
+/* We don't have a memmove-type blit like some other hardware, so we'll do a
+ * rectangular blit covering a large space, then emit 1-scanline blit at the
+ * end to cover the last if we need.
+ */
+void
+intel_emit_linear_blit(struct intel_context *intel,
+ drm_intel_bo *dst_bo,
+ unsigned int dst_offset,
+ drm_intel_bo *src_bo,
+ unsigned int src_offset,
+ unsigned int size)
+{
+ GLuint pitch, height;
+
+ /* The pitch is a signed value. */
+ pitch = MIN2(size, (1 << 15) - 1);
+ height = size / pitch;
+ intelEmitCopyBlit(intel, 1,
+ pitch, src_bo, src_offset, I915_TILING_NONE,
+ pitch, dst_bo, dst_offset, I915_TILING_NONE,
+ 0, 0, /* src x/y */
+ 0, 0, /* dst x/y */
+ pitch, height, /* w, h */
+ GL_COPY);
+
+ src_offset += pitch * height;
+ dst_offset += pitch * height;
+ size -= pitch * height;
+ assert (size < (1 << 15));
+ if (size != 0) {
+ intelEmitCopyBlit(intel, 1,
+ size, src_bo, src_offset, I915_TILING_NONE,
+ size, dst_bo, dst_offset, I915_TILING_NONE,
+ 0, 0, /* src x/y */
+ 0, 0, /* dst x/y */
+ size, 1, /* w, h */
+ GL_COPY);
+ }
+}
return obj->Pointer;
}
+/**
+ * Called via glMapBufferRange().
+ *
+ * The goal of this extension is to allow apps to accumulate their rendering
+ * at the same time as they accumulate their buffer object. Without it,
+ * you'd end up blocking on execution of rendering every time you mapped
+ * the buffer to put new data in.
+ *
+ * We support it in 3 ways: If unsynchronized, then don't bother
+ * flushing the batchbuffer before mapping the buffer, which can save blocking
+ * in many cases. If we would still block, and they allow the whole buffer
+ * to be invalidated, then just allocate a new buffer to replace the old one.
+ * If not, and we'd block, and they allow the subrange of the buffer to be
+ * invalidated, then we can make a new little BO, let them write into that,
+ * and blit it into the real BO at unmap time.
+ */
+static void *
+intel_bufferobj_map_range(GLcontext * ctx,
+ GLenum target, GLsizei offset, GLsizeiptr length,
+ GLbitfield access, struct gl_buffer_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+
+ if (intel_obj->sys_buffer) {
+ obj->Pointer = intel_obj->sys_buffer + offset;
+ return obj->Pointer;
+ }
+
+ if (intel_obj->region)
+ intel_bufferobj_cow(intel, intel_obj);
+
+ /* If the mapping is synchronized with other GL operations, flush
+ * the batchbuffer so that GEM knows about the buffer access for later
+ * syncing.
+ */
+ if ((access & GL_MAP_WRITE_BIT) && !(access & GL_MAP_UNSYNCHRONIZED_BIT))
+ intelFlush(ctx);
+
+ /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
+ * internally uses our functions directly.
+ */
+ obj->Offset = offset;
+ obj->Length = length;
+ obj->AccessFlags = access;
+
+ if (intel_obj->buffer == NULL) {
+ obj->Pointer = NULL;
+ return NULL;
+ }
+
+ /* If the user doesn't care about existing buffer contents and mapping
+ * would cause us to block, then throw out the old buffer.
+ */
+ if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
+ (access & GL_MAP_INVALIDATE_BUFFER_BIT) &&
+ drm_intel_bo_busy(intel_obj->buffer)) {
+ drm_intel_bo_unreference(intel_obj->buffer);
+ intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj",
+ intel_obj->Base.Size, 64);
+ }
+
+ /* If the user is mapping a range of an active buffer object but
+ * doesn't require the current contents of that range, make a new
+ * BO, and we'll copy what they put in there out at unmap or
+ * FlushRange time.
+ */
+ if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
+ drm_intel_bo_busy(intel_obj->buffer)) {
+ intel_obj->range_map_bo = drm_intel_bo_alloc(intel->bufmgr,
+ "range map",
+ length, 64);
+ if (!(access & GL_MAP_READ_BIT) &&
+ intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
+ intel_obj->mapped_gtt = GL_TRUE;
+ } else {
+ drm_intel_bo_map(intel_obj->range_map_bo,
+ (access & GL_MAP_WRITE_BIT) != 0);
+ intel_obj->mapped_gtt = GL_FALSE;
+ }
+ obj->Pointer = intel_obj->range_map_bo->virtual;
+ return obj->Pointer;
+ }
+
+ if (!(access & GL_MAP_READ_BIT) &&
+ intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(intel_obj->buffer);
+ intel_obj->mapped_gtt = GL_TRUE;
+ } else {
+ drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
+ intel_obj->mapped_gtt = GL_FALSE;
+ }
+
+ obj->Pointer = intel_obj->buffer->virtual + offset;
+ return obj->Pointer;
+}
+
/**
- * Called via glMapBufferARB().
+ * Called via glUnmapBuffer().
*/
static GLboolean
intel_bufferobj_unmap(GLcontext * ctx,
GLenum target, struct gl_buffer_object *obj)
{
+ struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
+ assert(obj->Pointer);
if (intel_obj->sys_buffer != NULL) {
- assert(obj->Pointer);
- obj->Pointer = NULL;
+ /* always keep the mapping around. */
+ } else if (intel_obj->range_map_bo != NULL) {
+ if (intel_obj->mapped_gtt) {
+ drm_intel_gem_bo_unmap_gtt(intel_obj->range_map_bo);
+ } else {
+ drm_intel_bo_unmap(intel_obj->range_map_bo);
+ }
+
+ /* We ignore the FLUSH_EXPLICIT bit and the calls associated with it.
+ * It would be a small win to support that, but for now we just copy
+ * the whole mapped range into place.
+ */
+ intel_emit_linear_blit(intel,
+ intel_obj->buffer, obj->Offset,
+ intel_obj->range_map_bo, 0,
+ obj->Length);
+
+ /* Since we've emitted some blits to buffers that will (likely) be used
+ * in rendering operations in other cache domains in this batch, emit a
+ * flush. Once again, we wish for a domain tracker in libdrm to cover
+ * usage inside of a batchbuffer.
+ */
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+
+ drm_intel_bo_unreference(intel_obj->range_map_bo);
+ intel_obj->range_map_bo = NULL;
} else if (intel_obj->buffer != NULL) {
- assert(obj->Pointer);
if (intel_obj->mapped_gtt) {
drm_intel_gem_bo_unmap_gtt(intel_obj->buffer);
} else {
drm_intel_bo_unmap(intel_obj->buffer);
}
- obj->Pointer = NULL;
}
+ obj->Pointer = NULL;
+
return GL_TRUE;
}
struct intel_buffer_object *intel_src = intel_buffer_object(src);
struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
drm_intel_bo *src_bo, *dst_bo;
- GLuint pitch, height;
if (size == 0)
return;
}
}
- /* Otherwise, we have real BOs, so blit them. We don't have a memmove-type
- * blit like some other hardware, so we'll do a rectangular blit covering
- * a large space, then emit a scanline blit at the end to cover the last
- * if we need.
- */
+ /* Otherwise, we have real BOs, so blit them. */
dst_bo = intel_bufferobj_buffer(intel, intel_dst, INTEL_WRITE_PART);
src_bo = intel_bufferobj_buffer(intel, intel_src, INTEL_READ);
- /* The pitch is a signed value. */
- pitch = MIN2(size, (1 << 15) - 1);
- height = size / pitch;
- intelEmitCopyBlit(intel, 1,
- pitch, src_bo, read_offset, I915_TILING_NONE,
- pitch, dst_bo, write_offset, I915_TILING_NONE,
- 0, 0, /* src x/y */
- 0, 0, /* dst x/y */
- pitch, height, /* w, h */
- GL_COPY);
-
- read_offset += pitch * height;
- write_offset += pitch * height;
- size -= pitch * height;
- assert (size < (1 << 15));
- if (size != 0) {
- intelEmitCopyBlit(intel, 1,
- size, src_bo, read_offset, I915_TILING_NONE,
- size, dst_bo, write_offset, I915_TILING_NONE,
- 0, 0, /* src x/y */
- 0, 0, /* dst x/y */
- size, 1, /* w, h */
- GL_COPY);
- }
+ intel_emit_linear_blit(intel,
+ dst_bo, write_offset,
+ src_bo, read_offset, size);
/* Since we've emitted some blits to buffers that will (likely) be used
* in rendering operations in other cache domains in this batch, emit a
functions->BufferSubData = intel_bufferobj_subdata;
functions->GetBufferSubData = intel_bufferobj_get_subdata;
functions->MapBuffer = intel_bufferobj_map;
+ functions->MapBufferRange = intel_bufferobj_map_range;
functions->UnmapBuffer = intel_bufferobj_unmap;
functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
}