<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
-<p>Here's what's changed:
-
-</p><ul>
- Bug fixes:
- <ul>
- - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
- - added missing glHintPGI() function<br>
- - fixed a polygon culling bug<br>
- - fixed bugs in gluPartialDisk()<br>
- - Z values in selection mode were wrong<br>
- - added missing tokens:
- <ul>
- GL_SMOOTH_POINT_SIZE_RANGE<br>
- GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
- GL_SMOOTH_LINE_WIDTH_RANGE<br>
- GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
- GL_ALIASED_POINT_SIZE_RANGE<br>
- GL_ALIASED_LINE_WIDTH_RANGE
- </ul>
- - fixed glCopyPixels when copying from back to front buffer<br>
- - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
- - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
- - glDeleteTextures() didn't decrement reference count correctly<br>
- - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
- - Actual depth of transformation matrix stacks was off by one<br>
- - 24bpp visuals didn't address pixels correctly<br>
- - mipmap level of detail (lambda) calculation simplified, more accurate<br>
- - 101691 - Polygon clipping and GL_LINE<br>
- - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
- - 101808 - Non-glVertexArrays tristrip bug<br>
- - 101971 - find_last_3f on Dec OSF (worked around)<br>
- - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
- - 102893 - orientations of modelview cause segfault
- </ul>
- New:
- <ul>
- - updated SVGA Linux driver<br>
- - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
- - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
- - changed -O2 to -O3 for a number of gcc configs
- </ul>
- Changes:
- <ul>
- - glXCopyContext's mask parameter is now unsigned long, per GLX spec
- </ul>
-</ul>
+<p>Here's what's changed:</p>
+<pre>
+ Bug fixes:
+ - mixed drawing of lines and bitmaps sometimes had wrong colors
+ - added missing glHintPGI() function
+ - fixed a polygon culling bug
+ - fixed bugs in gluPartialDisk()
+ - Z values in selection mode were wrong
+ - added missing tokens:
+ GL_SMOOTH_POINT_SIZE_RANGE
+ GL_SMOOTH_POINT_SIZE_GRANULARITY
+ GL_SMOOTH_LINE_WIDTH_RANGE
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY
+ GL_ALIASED_POINT_SIZE_RANGE
+ GL_ALIASED_LINE_WIDTH_RANGE
+ - fixed glCopyPixels when copying from back to front buffer
+ - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT
+ - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken
+ - glDeleteTextures() didn't decrement reference count correctly
+ - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly
+ - Actual depth of transformation matrix stacks was off by one
+ - 24bpp visuals didn't address pixels correctly
+ - mipmap level of detail (lambda) calculation simplified, more accurate
+ - 101691 - Polygon clipping and GL_LINE
+ - 101928 - Polygon clipping and GL_LINE (same fix as above)
+ - 101808 - Non-glVertexArrays tristrip bug
+ - 101971 - find_last_3f on Dec OSF (worked around)
+ - 102369 - segv on dec osf (possibly a duplicate of the above)
+ - 102893 - orientations of modelview cause segfault
+ New:
+ - updated SVGA Linux driver
+ - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX
+ - build libGLw.a (Xt/OpenGL drawing area widget) library by default
+ - changed -O2 to -O3 for a number of gcc configs
+ Changes:
+ - glXCopyContext's mask parameter is now unsigned long, per GLX spec
+</pre>
<p>Please report any problems with this release ASAP. Bugs should be filed on the
Mesa3D website at sourceforge.<br>
grateful.
</pre>
-<p>
-</p><h2>May 1, 1999</h2>
-<p>John Carmack made an interesting .plan update yesterday:
-</p><ul>
- <i>"I put together a document on optimizing OpenGL drivers for Q3 that
- should be helpful to the various Linux 3D teams. <br>
- </i>http://www.quake3arena.com/news/glopt.html</i>"
-</ul>
+<h2>May 1, 1999</h2>
+<p>John Carmack made an interesting .plan update yesterday:</p>
+<blockquote>
+ <i>"I put together a document on optimizing OpenGL drivers for Q3 that
+ should be helpful to the various Linux 3D teams.</i><br>
+ http://www.quake3arena.com/news/glopt.html"
+</blockquote>
<p>
</p><h2>April 7, 1999</h2>