struct options {
GLboolean LineNumbers;
+ GLboolean Link;
gl_prog_print_mode Mode;
const char *VertFile;
const char *FragFile;
}
-#if 0
static void
-CheckLink(GLuint prog)
+CheckLink(GLuint v_shader, GLuint f_shader)
{
+ GLuint prog;
GLint stat;
+
+ prog = _mesa_CreateProgram();
+
+ _mesa_AttachShader(prog, v_shader);
+ _mesa_AttachShader(prog, f_shader);
+
+ _mesa_LinkProgramARB(prog);
_mesa_GetProgramiv(prog, GL_LINK_STATUS, &stat);
if (!stat) {
GLchar log[1000];
GLsizei len;
_mesa_GetProgramInfoLog(prog, 1000, &len, log);
- fprintf(stderr, "%s: Linker error:\n%s\n", Prog, log);
+ fprintf(stderr, "Linker error:\n%s\n", log);
}
else {
- fprintf(stderr, "%s: Link success!\n", Prog);
+ fprintf(stderr, "Link success!\n");
}
}
-#endif
static void
printf(" --fs FILE fragment shader input filename\n");
printf(" --arb emit ARB-style instructions\n");
printf(" --nv emit NV-style instructions\n");
+ printf(" --link run linker\n");
printf(" --debug force #pragma debug(on)\n");
printf(" --nodebug force #pragma debug(off)\n");
printf(" --opt force #pragma optimize(on)\n");
else if (strcmp(argv[i], "--nv") == 0) {
Options.Mode = PROG_PRINT_NV;
}
+ else if (strcmp(argv[i], "--link") == 0) {
+ Options.Link = GL_TRUE;
+ }
else if (strcmp(argv[i], "--debug") == 0) {
Options.Pragmas.IgnoreDebug = GL_TRUE;
Options.Pragmas.Debug = GL_TRUE;
int
main(int argc, char *argv[])
{
- GLuint shader = 0;
+ GLuint v_shader = 0, f_shader = 0;
ParseOptions(argc, argv);
}
if (Options.VertFile) {
- shader = CompileShader(Options.VertFile, GL_VERTEX_SHADER);
+ v_shader = CompileShader(Options.VertFile, GL_VERTEX_SHADER);
}
- else if (Options.FragFile) {
- shader = CompileShader(Options.FragFile, GL_FRAGMENT_SHADER);
+
+ if (Options.FragFile) {
+ f_shader = CompileShader(Options.FragFile, GL_FRAGMENT_SHADER);
}
- if (shader) {
+ if (v_shader || f_shader) {
if (Options.OutputFile) {
fclose(stdout);
/*stdout =*/ freopen(Options.OutputFile, "w", stdout);
}
- if (stdout) {
- PrintShaderInstructions(shader, stdout);
+ if (stdout && v_shader) {
+ PrintShaderInstructions(v_shader, stdout);
+ }
+ if (stdout && f_shader) {
+ PrintShaderInstructions(f_shader, stdout);
}
if (Options.OutputFile) {
fclose(stdout);
}
}
+ if (Options.Link) {
+ if (!v_shader || !f_shader) {
+ fprintf(stderr,
+ "--link option requires both a vertex and fragment shader.\n");
+ exit(1);
+ }
+
+ CheckLink(v_shader, f_shader);
+ }
+
return 0;
}