const slang_typeinfo *t1)
{
-#if 01 /* not used just yet - causes problems elsewhere */
+#if 0
+ GLuint sz0 = _slang_sizeof_type_specifier(&t0->spec);
+ GLuint sz1 = _slang_sizeof_type_specifier(&t1->spec);
+
+ if (sz0 != sz1)
+ return GL_FALSE;
+#endif
+
+ if (t0->spec.type == SLANG_SPEC_STRUCT &&
+ t1->spec.type == SLANG_SPEC_STRUCT &&
+ t0->spec._struct->a_name != t1->spec._struct->a_name)
+ return GL_FALSE;
+
+#if 0 /* not used just yet - causes problems elsewhere */
if (t0->spec.type == SLANG_SPEC_INT &&
t1->spec.type == SLANG_SPEC_FLOAT)
return GL_FALSE;