python/regress: Use X8R8G8B8 rendertarget in vertex shader test.
authorMichal Krol <michal@vmware.com>
Sat, 4 Apr 2009 09:52:19 +0000 (11:52 +0200)
committerMichal Krol <michal@vmware.com>
Sat, 4 Apr 2009 11:35:51 +0000 (13:35 +0200)
src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py

index 99fe7877389c0f6b44cb4a949624e43768f6e9c4..6a927f59575c3264ad9033545aa3ea7951a82be7 100644 (file)
@@ -112,7 +112,7 @@ def test(dev, name):
 
     # framebuffer
     cbuf = dev.texture_create(
-        PIPE_FORMAT_A8R8G8B8_UNORM, 
+        PIPE_FORMAT_X8R8G8B8_UNORM, 
         width, height,
         tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
     ).get_surface()