uniform return UNIFORM;
buffer KEYWORD_WITH_ALT(0, 0, 430, 310, yyextra->ARB_shader_storage_buffer_object_enable, BUFFER);
varying DEPRECATED_ES_KEYWORD(VARYING);
-centroid KEYWORD(120, 300, 120, 300, CENTROID);
+centroid KEYWORD_WITH_ALT(120, 300, 120, 300, yyextra->EXT_gpu_shader4_enable, CENTROID);
invariant KEYWORD(120, 100, 120, 100, INVARIANT);
-flat KEYWORD(130, 100, 130, 300, FLAT);
+flat KEYWORD_WITH_ALT(130, 100, 130, 300, yyextra->EXT_gpu_shader4_enable, FLAT);
smooth KEYWORD(130, 300, 130, 300, SMOOTH);
-noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
+noperspective KEYWORD_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, NOPERSPECTIVE);
patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);
sampler1D DEPRECATED_ES_TYPE(glsl_type::sampler1D_type);