RET as a last instruction could be safely ignored.
Remove it to prevent crashes/warnings in case underlying driver
doesn't implement arbitrary returns.
A better way would be to remove the RET after the whole shader
is parsed which will handle a possible case when the last RET is
followed by a comment.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
DECL_SPECIAL(RET)
{
- ureg_RET(tx->ureg);
+ /* RET as a last instruction could be safely ignored.
+ * Remove it to prevent crashes/warnings in case underlying
+ * driver doesn't implement arbitrary returns.
+ */
+ if (*(tx->parse_next) != NINED3DSP_END) {
+ ureg_RET(tx->ureg);
+ }
return D3D_OK;
}