}
+/**
+ * Calculate first and last mip levels for the given texture object,
+ * where the dimensions are taken from the given texture image at
+ * the given level.
+ *
+ * Note: level is the OpenGL level number, which is not necessarily the same
+ * as the first level that is actually present.
+ *
+ * The base level image of the given texture face must be non-null,
+ * or this will fail.
+ */
static void calculate_first_last_level(struct gl_texture_object *tObj,
- GLuint *pfirstLevel, GLuint *plastLevel)
+ GLuint *pfirstLevel, GLuint *plastLevel,
+ GLuint face, GLuint level)
{
const struct gl_texture_image * const baseImage =
- tObj->Image[0][tObj->BaseLevel];
+ tObj->Image[face][level];
+ assert(baseImage);
+
/* These must be signed values. MinLod and MaxLod can be negative numbers,
* and having firstLevel and lastLevel as signed prevents the need for
* extra sign checks.
} else {
firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
- firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
+ firstLevel = MIN2(firstLevel, level + baseImage->MaxLog2);
lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
lastLevel = MAX2(lastLevel, tObj->BaseLevel);
- lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = MIN2(lastLevel, level + baseImage->MaxLog2);
lastLevel = MIN2(lastLevel, tObj->MaxLevel);
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
}
GLuint numfaces = 1;
GLuint firstLevel, lastLevel;
- calculate_first_last_level(texObj, &firstLevel, &lastLevel);
+ calculate_first_last_level(texObj, &firstLevel, &lastLevel, 0, texObj->BaseLevel);
if (texObj->Target == GL_TEXTURE_CUBE_MAP)
numfaces = 6;
assert(!t->mt);
- calculate_first_last_level(&t->base, &firstLevel, &lastLevel);
+ calculate_first_last_level(&t->base, &firstLevel, &lastLevel, face, level);
if (t->base.Target == GL_TEXTURE_CUBE_MAP)
numfaces = 6;