struct r600_texture *rdst = (struct r600_texture*)dst;
unsigned array_mode, lbpp, pitch_tile_max, slice_tile_max, size;
unsigned ncopy, height, cheight, detile, i, x, y, z, src_mode, dst_mode;
- unsigned sub_cmd, bank_h, bank_w, mt_aspect, nbanks, tile_split;
+ unsigned sub_cmd, bank_h, bank_w, mt_aspect, nbanks, tile_split, non_disp_tiling = 0;
uint64_t base, addr;
/* make sure that the dma ring is only one active */
dst_mode = dst_mode == RADEON_SURF_MODE_LINEAR_ALIGNED ? RADEON_SURF_MODE_LINEAR : dst_mode;
assert(dst_mode != src_mode);
+ /* non_disp_tiling bit needs to be set for depth, stencil, and fmask surfaces */
+ if (util_format_has_depth(util_format_description(src->format)))
+ non_disp_tiling = 1;
+
y = 0;
sub_cmd = 0x8;
lbpp = util_logbase2(bpp);
cs->buf[cs->cdw++] = (pitch_tile_max << 0) | ((height - 1) << 16);
cs->buf[cs->cdw++] = (slice_tile_max << 0);
cs->buf[cs->cdw++] = (x << 0) | (z << 18);
- cs->buf[cs->cdw++] = (y << 0) | (tile_split << 21) | (nbanks << 25);
+ cs->buf[cs->cdw++] = (y << 0) | (tile_split << 21) | (nbanks << 25) | (non_disp_tiling << 28);
cs->buf[cs->cdw++] = addr & 0xfffffffc;
cs->buf[cs->cdw++] = (addr >> 32UL) & 0xff;
copy_height -= cheight;