void GLAPIENTRY
_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
{
- struct gl_query_object *q;
+ struct gl_query_object *q = NULL;
GET_CURRENT_CONTEXT(ctx);
- if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery ||
- queryId == 0) {
+ /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
+ *
+ * "If BeginConditionalRender is called while conditional rendering is
+ * in progress, or if EndConditionalRender is called while conditional
+ * rendering is not in progress, the error INVALID_OPERATION is
+ * generated."
+ */
+ if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
return;
}
ASSERT(ctx->Query.CondRenderMode == GL_NONE);
+ /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
+ *
+ * "The error INVALID_VALUE is generated if <id> is not the name of an
+ * existing query object query."
+ */
+ if (queryId != 0)
+ q = _mesa_lookup_query_object(ctx, queryId);
+
+ if (!q) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBeginConditionalRender(bad queryId=%u)", queryId);
+ return;
+ }
+ ASSERT(q->Id == queryId);
+
switch (mode) {
case GL_QUERY_WAIT:
case GL_QUERY_NO_WAIT:
return;
}
- q = _mesa_lookup_query_object(ctx, queryId);
- if (!q) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glBeginConditionalRender(bad queryId=%u)", queryId);
- return;
- }
- ASSERT(q->Id == queryId);
-
+ /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
+ *
+ * "The error INVALID_OPERATION is generated if <id> is the name of a
+ * query object with a target other than SAMPLES_PASSED, or <id> is the
+ * name of a query currently in progress."
+ */
if ((q->Target != GL_SAMPLES_PASSED &&
q->Target != GL_ANY_SAMPLES_PASSED &&
q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE) || q->Active) {