mesa/es: Add support for GL_APPLE_texture_max_level
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 15 Aug 2012 16:57:50 +0000 (09:57 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 23 Aug 2012 17:15:30 +0000 (10:15 -0700)
This is desktop OpenGL functionality that has always existed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/mesa/main/extensions.c

index 9e357cd09ec0132f468fb0392dae32c1a2834631..ab33ac5658e7088203556c4f1c298da1e8a2ecce 100644 (file)
@@ -275,6 +275,7 @@ static const struct extension extension_table[] = {
    { "GL_AMD_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
    { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable),                  GL,             2006 },
    { "GL_APPLE_packed_pixels",                     o(APPLE_packed_pixels),                     GLL,            2002 },
+   { "GL_APPLE_texture_max_level",                 o(dummy_true),                                   ES1 | ES2, 2009 },
    { "GL_APPLE_vertex_array_object",               o(APPLE_vertex_array_object),               GLL,            2002 },
    { "GL_ATI_blend_equation_separate",             o(EXT_blend_equation_separate),             GL,             2003 },
    { "GL_ATI_draw_buffers",                        o(dummy_true),                              GLL,            2002 },