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mesa/es: Add support for GL_APPLE_texture_max_level
author
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 15 Aug 2012 16:57:50 +0000
(09:57 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Thu, 23 Aug 2012 17:15:30 +0000
(10:15 -0700)
This is desktop OpenGL functionality that has always existed.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/mesa/main/extensions.c
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diff --git
a/src/mesa/main/extensions.c
b/src/mesa/main/extensions.c
index 9e357cd09ec0132f468fb0392dae32c1a2834631..ab33ac5658e7088203556c4f1c298da1e8a2ecce 100644
(file)
--- a/
src/mesa/main/extensions.c
+++ b/
src/mesa/main/extensions.c
@@
-275,6
+275,7
@@
static const struct extension extension_table[] = {
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GLL, 2002 },
+ { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
{ "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GLL, 2002 },
{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
{ "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },