glsl/es3.1: Allow explicit uniform locations in GLSL ES 3.10
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 28 Apr 2015 19:38:46 +0000 (12:38 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 4 May 2015 20:49:58 +0000 (13:49 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/glsl/glsl_parser_extras.h

index 5c0ee9b2fc3236d1f63cad02549513f60c252c45..b3c8a1d2d4b90c070940e4f6b038884a941ef654 100644 (file)
@@ -175,11 +175,15 @@ struct _mesa_glsl_parse_state {
                                                 const ir_variable *)
    {
       if (!this->has_explicit_attrib_location() ||
-          !this->ARB_explicit_uniform_location_enable) {
+          !this->has_explicit_uniform_location()) {
+         const char *const requirement = this->es_shader
+            ? "GLSL ES 310"
+            : "GL_ARB_explicit_uniform_location and either "
+              "GL_ARB_explicit_attrib_location or GLSL 330.";
+
          _mesa_glsl_error(locp, this,
-                          "uniform explicit location requires "
-                          "GL_ARB_explicit_uniform_location and either "
-                          "GL_ARB_explicit_attrib_location or GLSL 330.");
+                          "uniform explicit location requires %s",
+                          requirement);
          return false;
       }
 
@@ -201,6 +205,11 @@ struct _mesa_glsl_parse_state {
       return ARB_explicit_attrib_location_enable || is_version(330, 300);
    }
 
+   bool has_explicit_uniform_location() const
+   {
+      return ARB_explicit_uniform_location_enable || is_version(430, 310);
+   }
+
    bool has_uniform_buffer_objects() const
    {
       return ARB_uniform_buffer_object_enable || is_version(140, 300);