It fixes most of the "Bad CS" issues in piglit/texCombine and piglit/fbo.
Some other issues of this kind will get fixed in the kernel soon (depth-only
rendering, S3TC, and RGTC).
void r300_emit_texture_count(struct r300_context* r300)
{
+ uint32_t tx_enable = 0;
+ int i;
CS_LOCALS(r300);
+ /* Notice that texture_count and sampler_count are just sizes
+ * of the respective arrays. We still have to check for the individual
+ * elements. */
+ for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) {
+ if (r300->textures[i]) {
+ tx_enable |= 1 << i;
+ }
+ }
+
BEGIN_CS(2);
- OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1);
+ OUT_CS_REG(R300_TX_ENABLE, tx_enable);
END_CS;
}