}
static void
-store_tcs_output(struct nir_to_llvm_context *ctx,
- nir_intrinsic_instr *instr,
+store_tcs_output(struct ac_shader_abi *abi,
+ LLVMValueRef vertex_index,
+ LLVMValueRef param_index,
+ unsigned const_index,
+ unsigned location,
+ unsigned driver_location,
LLVMValueRef src,
+ unsigned component,
+ bool is_patch,
+ bool is_compact,
unsigned writemask)
{
+ struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi);
LLVMValueRef dw_addr;
LLVMValueRef stride = NULL;
LLVMValueRef buf_addr = NULL;
- LLVMValueRef vertex_index = NULL;
- LLVMValueRef indir_index = NULL;
- unsigned const_index = 0;
unsigned param;
- const unsigned comp = instr->variables[0]->var->data.location_frac;
- const bool per_vertex = nir_is_per_vertex_io(instr->variables[0]->var, ctx->stage);
- const bool is_compact = instr->variables[0]->var->data.compact;
bool store_lds = true;
- if (instr->variables[0]->var->data.patch) {
- if (!(ctx->tcs_patch_outputs_read & (1U << (instr->variables[0]->var->data.location - VARYING_SLOT_PATCH0))))
+ if (is_patch) {
+ if (!(ctx->tcs_patch_outputs_read & (1U << (location - VARYING_SLOT_PATCH0))))
store_lds = false;
} else {
- if (!(ctx->tcs_outputs_read & (1ULL << instr->variables[0]->var->data.location)))
+ if (!(ctx->tcs_outputs_read & (1ULL << location)))
store_lds = false;
}
- get_deref_offset(ctx->nir, instr->variables[0],
- false, NULL, per_vertex ? &vertex_index : NULL,
- &const_index, &indir_index);
- param = shader_io_get_unique_index(instr->variables[0]->var->data.location);
- if (instr->variables[0]->var->data.location == VARYING_SLOT_CLIP_DIST0 &&
+ param = shader_io_get_unique_index(location);
+ if (location == VARYING_SLOT_CLIP_DIST0 &&
is_compact && const_index > 3) {
const_index -= 3;
param++;
}
- if (!instr->variables[0]->var->data.patch) {
+ if (!is_patch) {
stride = unpack_param(&ctx->ac, ctx->tcs_out_layout, 13, 8);
dw_addr = get_tcs_out_current_patch_offset(ctx);
} else {
dw_addr = get_tcs_out_current_patch_data_offset(ctx);
}
- mark_tess_output(ctx, instr->variables[0]->var->data.patch, param);
+ mark_tess_output(ctx, is_patch, param);
dw_addr = get_dw_address(ctx, dw_addr, param, const_index, is_compact, vertex_index, stride,
- indir_index);
+ param_index);
buf_addr = get_tcs_tes_buffer_address_params(ctx, param, const_index, is_compact,
- vertex_index, indir_index);
+ vertex_index, param_index);
bool is_tess_factor = false;
- if (instr->variables[0]->var->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
- instr->variables[0]->var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)
+ if (location == VARYING_SLOT_TESS_LEVEL_INNER ||
+ location == VARYING_SLOT_TESS_LEVEL_OUTER)
is_tess_factor = true;
unsigned base = is_compact ? const_index : 0;
for (unsigned chan = 0; chan < 8; chan++) {
if (!(writemask & (1 << chan)))
continue;
- LLVMValueRef value = llvm_extract_elem(&ctx->ac, src, chan - comp);
+ LLVMValueRef value = llvm_extract_elem(&ctx->ac, src, chan - component);
if (store_lds || is_tess_factor)
ac_lds_store(&ctx->ac, dw_addr, value);
case nir_var_shader_out:
if (ctx->stage == MESA_SHADER_TESS_CTRL) {
- store_tcs_output(ctx->nctx, instr, src, writemask);
+ LLVMValueRef vertex_index = NULL;
+ LLVMValueRef indir_index = NULL;
+ unsigned const_index = 0;
+ const unsigned location = instr->variables[0]->var->data.location;
+ const unsigned driver_location = instr->variables[0]->var->data.driver_location;
+ const unsigned comp = instr->variables[0]->var->data.location_frac;
+ const bool is_patch = instr->variables[0]->var->data.patch;
+ const bool is_compact = instr->variables[0]->var->data.compact;
+
+ get_deref_offset(ctx, instr->variables[0],
+ false, NULL, is_patch ? NULL : &vertex_index,
+ &const_index, &indir_index);
+
+ ctx->abi->store_tcs_outputs(ctx->abi, vertex_index, indir_index,
+ const_index, location, driver_location,
+ src, comp, is_patch, is_compact, writemask);
return;
}
ctx.tcs_outputs_read = shaders[i]->info.outputs_read;
ctx.tcs_patch_outputs_read = shaders[i]->info.patch_outputs_read;
ctx.abi.load_tess_inputs = load_tcs_input;
+ ctx.abi.store_tcs_outputs = store_tcs_output;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode;
ctx.abi.load_tess_inputs = load_tes_input;