mesa: Make TexSubImage check negative dimensions sooner.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 14 Apr 2016 09:19:59 +0000 (02:19 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 13 Jun 2016 22:38:47 +0000 (15:38 -0700)
Two dEQP tests expect INVALID_VALUE errors for negative width/height
parameters, but get INVALID_OPERATION because they haven't actually
created a destination image.  This is arguably not a bug in Mesa, as
there's no specified ordering of error conditions.

However, it's also really easy to make the tests pass, and there's
no real harm in doing these checks earlier.

Fixes:
dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_width_height

v2: Drop redundant check (caught by Anuj Phogat).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/mesa/main/teximage.c

index 58b7f2740cd810eef968819f6b4b07181b6be034..26a6c21cd0f6d31c68393a0f4aaf36a328f774b9 100644 (file)
@@ -1102,6 +1102,32 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
    }
 }
 
+static bool
+error_check_subtexture_negative_dimensions(struct gl_context *ctx,
+                                           GLuint dims,
+                                           GLsizei subWidth,
+                                           GLsizei subHeight,
+                                           GLsizei subDepth,
+                                           const char *func)
+{
+   /* Check size */
+   if (subWidth < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
+      return true;
+   }
+
+   if (dims > 1 && subHeight < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
+      return true;
+   }
+
+   if (dims > 2 && subDepth < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
+      return true;
+   }
+
+   return false;
+}
 
 /**
  * Do error checking of xoffset, yoffset, zoffset, width, height and depth
@@ -1119,25 +1145,6 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
    const GLenum target = destImage->TexObject->Target;
    GLuint bw, bh, bd;
 
-   /* Check size */
-   if (subWidth < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE,
-                  "%s(width=%d)", func, subWidth);
-      return GL_TRUE;
-   }
-
-   if (dims > 1 && subHeight < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE,
-                  "%s(height=%d)", func, subHeight);
-      return GL_TRUE;
-   }
-
-   if (dims > 2 && subDepth < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE,
-                  "%s(depth=%d)", func, subDepth);
-      return GL_TRUE;
-   }
-
    /* check xoffset and width */
    if (xoffset < - (GLint) destImage->Border) {
       _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
@@ -2104,6 +2111,12 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
       return GL_TRUE;
    }
 
+   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
+                                                  width, height, depth,
+                                                  callerName)) {
+      return GL_TRUE;
+   }
+
    texImage = _mesa_select_tex_image(texObj, target, level);
    if (!texImage) {
       /* non-existant texture level */
@@ -2497,6 +2510,11 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
       return GL_TRUE;
    }
 
+   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
+                                                  width, height, 1, caller)) {
+      return GL_TRUE;
+   }
+
    if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
                                          xoffset, yoffset, zoffset,
                                          width, height, 1, caller)) {
@@ -4387,6 +4405,12 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
       return GL_TRUE;
    }
 
+   if (error_check_subtexture_negative_dimensions(ctx, dims,
+                                                  width, height, depth,
+                                                  callerName)) {
+      return GL_TRUE;
+   }
+
    if (error_check_subtexture_dimensions(ctx, dims,
                                          texImage, xoffset, yoffset, zoffset,
                                          width, height, depth,