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glsl: use has_shader_storage_buffer_objects helper
author
Ilia Mirkin
<imirkin@alum.mit.edu>
Mon, 4 Apr 2016 15:54:22 +0000
(11:54 -0400)
committer
Ilia Mirkin
<imirkin@alum.mit.edu>
Wed, 6 Apr 2016 00:27:32 +0000
(20:27 -0400)
Replaces open-coded logic with existing helper.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/compiler/glsl/lower_ubo_reference.cpp
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diff --git
a/src/compiler/glsl/lower_ubo_reference.cpp
b/src/compiler/glsl/lower_ubo_reference.cpp
index 3155ab6225e3bd0351b7cc1ee507fcb6f22cf978..1a0140fad152a225d78d6c47102a8b3da361497b 100644
(file)
--- a/
src/compiler/glsl/lower_ubo_reference.cpp
+++ b/
src/compiler/glsl/lower_ubo_reference.cpp
@@
-372,8
+372,7
@@
lower_ubo_reference_visitor::ubo_load(void *mem_ctx,
static bool
shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
{
- return state->ARB_shader_storage_buffer_object_enable ||
- state->is_version(430, 310);
+ return state->has_shader_storage_buffer_objects();
}
uint32_t