radeonsi: make si_generate_gs_copy_shader usable as a standalone function
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Mon, 31 Oct 2016 19:53:37 +0000 (20:53 +0100)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Thu, 3 Nov 2016 09:07:42 +0000 (10:07 +0100)
It really only depends on the shader selector.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/radeonsi/si_shader.c

index 58f8c15060dbd451d1a7a2d7ec5ea732cc02b420..e7553991fe5a9e04d97a4a4caedb21ed5ceef2e0 100644 (file)
@@ -6080,33 +6080,41 @@ static void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret)
 }
 
 /* Generate code for the hardware VS shader stage to go with a geometry shader */
-static int si_generate_gs_copy_shader(struct si_screen *sscreen,
-                                     struct si_shader_context *ctx,
-                                     struct si_shader *gs,
-                                     struct pipe_debug_callback *debug)
+static struct si_shader *
+si_generate_gs_copy_shader(struct si_screen *sscreen,
+                          LLVMTargetMachineRef tm,
+                          struct si_shader_selector *gs_selector,
+                          struct pipe_debug_callback *debug)
 {
-       struct gallivm_state *gallivm = &ctx->gallivm;
-       struct lp_build_tgsi_context *bld_base = &ctx->soa.bld_base;
+       struct si_shader_context ctx;
+       struct si_shader *shader;
+       struct gallivm_state *gallivm = &ctx.gallivm;
+       struct lp_build_tgsi_context *bld_base = &ctx.soa.bld_base;
        struct lp_build_context *uint = &bld_base->uint_bld;
        struct si_shader_output_values *outputs;
-       struct tgsi_shader_info *gsinfo = &gs->selector->info;
+       struct tgsi_shader_info *gsinfo = &gs_selector->info;
        LLVMValueRef args[9];
        int i, r;
 
        outputs = MALLOC(gsinfo->num_outputs * sizeof(outputs[0]));
 
-       si_init_shader_ctx(ctx, sscreen, ctx->shader, ctx->tm);
-       ctx->type = PIPE_SHADER_VERTEX;
-       ctx->is_gs_copy_shader = true;
+       shader = CALLOC_STRUCT(si_shader);
+       if (!shader)
+               return NULL;
 
-       create_meta_data(ctx);
-       create_function(ctx);
-       preload_ring_buffers(ctx);
+       shader->selector = gs_selector;
+       si_init_shader_ctx(&ctx, sscreen, shader, tm);
+       ctx.type = PIPE_SHADER_VERTEX;
+       ctx.is_gs_copy_shader = true;
+
+       create_meta_data(&ctx);
+       create_function(&ctx);
+       preload_ring_buffers(&ctx);
 
-       args[0] = ctx->gsvs_ring[0];
+       args[0] = ctx.gsvs_ring[0];
        args[1] = lp_build_mul_imm(uint,
-                                  LLVMGetParam(ctx->main_fn,
-                                               ctx->param_vertex_id),
+                                  LLVMGetParam(ctx.main_fn,
+                                               ctx.param_vertex_id),
                                   4);
        args[3] = uint->zero;
        args[4] = uint->one;  /* OFFEN */
@@ -6125,15 +6133,15 @@ static int si_generate_gs_copy_shader(struct si_screen *sscreen,
                for (chan = 0; chan < 4; chan++) {
                        args[2] = lp_build_const_int32(gallivm,
                                                       (i * 4 + chan) *
-                                                      gs->selector->gs_max_out_vertices * 16 * 4);
+                                                      gs_selector->gs_max_out_vertices * 16 * 4);
 
                        outputs[i].values[chan] =
                                LLVMBuildBitCast(gallivm->builder,
                                                 lp_build_intrinsic(gallivm->builder,
                                                                 "llvm.SI.buffer.load.dword.i32.i32",
-                                                                ctx->i32, args, 9,
+                                                                ctx.i32, args, 9,
                                                                 LLVMReadOnlyAttribute),
-                                                ctx->f32, "");
+                                                ctx.f32, "");
                }
        }
 
@@ -6146,26 +6154,31 @@ static int si_generate_gs_copy_shader(struct si_screen *sscreen,
            r600_can_dump_shader(&sscreen->b, PIPE_SHADER_GEOMETRY))
                LLVMDumpModule(bld_base->base.gallivm->module);
 
-       si_llvm_finalize_module(ctx,
+       si_llvm_finalize_module(&ctx,
                r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_GEOMETRY));
 
-       r = si_compile_llvm(sscreen, &ctx->shader->binary,
-                           &ctx->shader->config, ctx->tm,
+       r = si_compile_llvm(sscreen, &ctx.shader->binary,
+                           &ctx.shader->config, ctx.tm,
                            bld_base->base.gallivm->module,
                            debug, PIPE_SHADER_GEOMETRY,
                            "GS Copy Shader");
        if (!r) {
                if (r600_can_dump_shader(&sscreen->b, PIPE_SHADER_GEOMETRY))
                        fprintf(stderr, "GS Copy Shader:\n");
-               si_shader_dump(sscreen, ctx->shader, debug,
+               si_shader_dump(sscreen, ctx.shader, debug,
                               PIPE_SHADER_GEOMETRY, stderr);
-               r = si_shader_binary_upload(sscreen, ctx->shader);
+               r = si_shader_binary_upload(sscreen, ctx.shader);
        }
 
-       si_llvm_dispose(ctx);
+       si_llvm_dispose(&ctx);
 
        FREE(outputs);
-       return r;
+
+       if (r != 0) {
+               FREE(shader);
+               shader = NULL;
+       }
+       return shader;
 }
 
 static void si_dump_shader_key(unsigned shader, union si_shader_key *key,
@@ -7138,16 +7151,10 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
        }
 
        if (ctx.type == PIPE_SHADER_GEOMETRY) {
-               shader->gs_copy_shader = CALLOC_STRUCT(si_shader);
-               shader->gs_copy_shader->selector = shader->selector;
-               ctx.shader = shader->gs_copy_shader;
-               r = si_generate_gs_copy_shader(sscreen, &ctx,
-                                              shader, debug);
-               if (r) {
-                       free(shader->gs_copy_shader);
-                       shader->gs_copy_shader = NULL;
-                       return r;
-               }
+               shader->gs_copy_shader =
+                       si_generate_gs_copy_shader(sscreen, tm, shader->selector, debug);
+               if (!shader->gs_copy_shader)
+                       return -1;
        }
 
        return 0;