struct hash_table *ht;
GLuint MaxKey; /**< highest key inserted so far */
mtx_t Mutex; /**< mutual exclusion lock */
- mtx_t WalkMutex; /**< for _mesa_HashWalk() */
GLboolean InDeleteAll; /**< Debug check */
/** Value that would be in the table for DELETED_KEY_VALUE. */
void *deleted_key_data;
}
_mesa_hash_table_set_deleted_key(table->ht, uint_key(DELETED_KEY_VALUE));
- mtx_init(&table->Mutex, mtx_plain);
- mtx_init(&table->WalkMutex, mtx_plain);
+ /*
+ * Needs to be recursive, since the callback in _mesa_HashWalk()
+ * is allowed to call _mesa_HashRemove().
+ */
+ mtx_init(&table->Mutex, mtx_recursive);
}
else {
_mesa_error_no_memory(__func__);
_mesa_hash_table_destroy(table->ht, NULL);
mtx_destroy(&table->Mutex);
- mtx_destroy(&table->WalkMutex);
free(table);
}
/**
* Walk over all entries in a hash table, calling callback function for each.
- * Note: we use a separate mutex in this function to avoid a recursive
- * locking deadlock (in case the callback calls _mesa_HashRemove()) and to
- * prevent multiple threads/contexts from getting tangled up.
- * A lock-less version of this function could be used when the table will
- * not be modified.
* \param table the hash table to walk
* \param callback the callback function
* \param userData arbitrary pointer to pass along to the callback
assert(table);
assert(callback);
- mtx_lock(&table2->WalkMutex);
+ mtx_lock(&table2->Mutex);
hash_table_foreach(table->ht, entry) {
callback((uintptr_t)entry->key, entry->data, userData);
}
if (table->deleted_key_data)
callback(DELETED_KEY_VALUE, table->deleted_key_data, userData);
- mtx_unlock(&table2->WalkMutex);
+ mtx_unlock(&table2->Mutex);
}
static void