nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
- /* Figure out the number of parameters */
- prog_data->nr_params = 0;
-
if (nir->num_uniforms > 0) {
+ assert(prog_data->nr_params == 0);
+
/* If the shader uses any push constants at all, we'll just give
* them the maximum possible number
*/
assert(nir->num_uniforms <= MAX_PUSH_CONSTANTS_SIZE);
nir->num_uniforms = MAX_PUSH_CONSTANTS_SIZE;
prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
- }
-
- if (nir->info.num_ssbos > 0 || nir->info.num_images > 0)
- pipeline->needs_data_cache = true;
-
- if (prog_data->nr_params > 0) {
prog_data->param = ralloc_array(mem_ctx, uint32_t, prog_data->nr_params);
/* We now set the param values to be offsets into a
* params array, it doesn't really matter what we put here.
*/
struct anv_push_constants *null_data = NULL;
- if (nir->num_uniforms > 0) {
- /* Fill out the push constants section of the param array */
- for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++)
- prog_data->param[i] = ANV_PARAM_PUSH(
- (uintptr_t)&null_data->client_data[i * sizeof(float)]);
+ /* Fill out the push constants section of the param array */
+ for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++) {
+ prog_data->param[i] = ANV_PARAM_PUSH(
+ (uintptr_t)&null_data->client_data[i * sizeof(float)]);
}
}
+ if (nir->info.num_ssbos > 0 || nir->info.num_images > 0)
+ pipeline->needs_data_cache = true;
+
/* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
if (pipeline->layout)
anv_nir_apply_pipeline_layout(pipeline, nir, prog_data, map);