/** Unmap texture images from user space */
void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
+ /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
+ * All the gl_texture_images in the texture object will have their
+ * dimensions, format, etc. initialized already.
+ */
+ GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth);
+
/**
* Note: no context argument. This function doesn't initially look
* like it belongs here, except that the driver is the only entity